Crypt, Crypts, Dungeon, Dungeon Geomorphs, DungeonMorph, DungeonMorphs, Dungeons & Dragons, Fantasy, geomorph, Geomorph Mapping Challenge, Labyrinth Lord, Maps, Old School Essentials, OSE, OSR, RPG, Tomb, Tombs
One of the final stretch goals of the recent DungeonMorphs IV Kickstarter was to include an alternate version of the DungeonMorph cards (2.5″ x 2.5″ cards of the geomorphs) in the style of one of the artists involved in the design. That artist was ME! So I spent a month and change redrawing all the geomorphs from their original artists’ styles to my own.
I’m doing these redraws one “die” at a time. The geomorphs have been assigned faces on the DungeonMorph Dice, and I’m translating them not by artist, but by die. So this is the third die of the crypts set. (There are a total of 24 dice in total – sewers, lairs, and crypts, so I’ve got a lot more to come!)
Like my classic geomorphs, these are a 10 square x 10 square unit with entries at squares 3 & 8 on each side. Unlike my usual ones, because of the printer requirements I’ve had to extend the geomorphs an extra half-square or so in every direction (bleed space for the printer) – to trim these back to the classic 10×10, use the last grid-line on each hallway as the trim indicator.
I’ll admit it is a little bit weird taking high-detail designs by BilliamBabble and Alyssa Faden and working them to my style – they both drew geomorphs that were a lot more detailed than I work with typically. So the DESIGNS are by great artists including Glynn Seal, Billiam Babble, Alyssa, and Joe Wetzel, but the style is my attempt to convert their work to my particular methodologies.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!