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Revised Mazes and Minotaurs

Revised Mazes and Minotaurs

Ah, Mazes and Minotaurs. The game that asks “what if the first RPG had been inspired by Jason & the Argonauts instead of the Lord of the Rings?”. It is available in two editions and is downloadable for free from the Mazes and Minotaurs website. Purely because I couldn’t find a picture of the cover of the first edition of M&M, this character is created for the second edition (akin to Advanced Dungeons & Dragons as compared to the original White Box edition).

A big fan of the source material, I have a hard time deciding on the class for my first character in this system.

I hover over Elementalist and Centaur for a while, but finally settle on Spearman. Rolling 2d6+6 six times I get 12, 14, 13, 12, 15 and 17 – a pretty solid set of stats with no weaknesses (actually a little on the boring side…) As a spearman I have to place the highest two rolls in Skill & Will, and place the others as I please.

  • Might: 13 (+1)
  • Skill: 17 (+3)
  • Wits: 12 (+0)
  • Luck: 12 (+0)
  • Will: 15 (+2)
  • Grace: 14 (+1)

From these stats we get Anaxophon’s bonuses to Melee, Missile, Initiative, Defense and Hits. Another 2d6+15 roll sets Anaxophon’s age as 23. With one more roll to determine starting funds, the character is complete, requiring only a bit of background. In this case, Anaxophon, although not a noble, is the son of a lesser Trojan noble who took up the spear in defense of his home and lands. He’s a good and brave young man, likeable and lacking any true weakness. He is already known in the city-state of Troy for his high level of skill, and is expected to come back from this adventure as a great warrior indeed.

Character Name: Anaxophon
Class: Spearman
Level: 1
Gender: Male
Age: 23
Patron Deity: Athena

Might: 13 (+1)
Skill: 17 (+3)
Wits: 12 (+0)
Luck: 12 (+0)
Will: 15 (+2)
Grace: 14 (+1)

Personal Charisma: +3

Saving Rolls
Athletic Prowess: +4
Danger Evasion: +2
Mystic Fortitude: +3
Physical Vigor: +3

Combat Modifiers
Melee: +4
Missile: +3
Initiative: 13 (15 with spear)

Effective Defense Class: 18 (21 shield & spear)
Base Defense: 12
Shield: +2
Helmet: +2
Breastplate: +2
Special: –

Hits Total: 13

Special Abilities
Defensive Fighting: When fighting with shield and spear, add Skill modifier to EDC vs melee attacks (+3 EDC)
Martial Discipline: When fighting with a spear, add Will mod to Initiative (Initiative 15)
Weapon of Choice: Spear (roll spear attacks twice, take the best result)

Spear (2 enc)
Sword (1 enc)
Shield (2 enc)
Helmet (1 enc)
Breastplate (3 enc)
90 silver pieces (1 enc)

Encumbrance: 20 (encumbered – movement rate of 40′)