
The Dwarven Barracks at Kuln
The Dwarven Citadel of Kuln may have been destroyed by the giants ages ago, but some remnants of fortifications and outlying structures remain to this day. A few are homes to dwarven families who returned to Kuln after hearing of the destruction of their families and clanholds, and others remain lost, burried, or inhabited by less pleasant creatures (although that’s not to say that a group of bitter dwarven homesteaders holed up in an old mining fortress are all that pleasant).
As the first map for the Military July posts, this week’s map is an old barracks near the bottom of the Kuln valley, along the Rustbank – a tributary of the Great Ironflow river that washes through the heart of the Kuln valley and the destroyed dwarven citadel. Parts of the barracks have collapsed, destroyed during the avalanches created by the stone giant sorcerers during the war. It is easily spotted because of both the stonework bridge over the Rustbank as well as the two guard towers, twenty feet above the riverbanks, that have been carved directly into the face of the mountain.

The Dwarven Barracks at Kuln
More awesomeness – thanks for sharing! 😀
Thanks.
Again, this whole weekly map thing is inspired by your own scanning project, and the maps drawn by one of my D&D players.
As a question on art (I love the look of the map) do you draw that freehand or use photoshop tools?
Entirely freehand using a black gel pen, then scanned using XANE and the contrast improved using the GIMP.
This particular map is the first one I’ve drawn in an old Limousine book (basically an early 80’s version of a Moleskine). I went for very fine cross-hatching in this design, which I love, but have been playing with bigger and “looser” cross-hatching in some of my other recent maps that I’ll be posting. They aren’t as pretty, but it takes me about 1/3 the time to make them.
I’m considering doing a full page of this style of cross-hatching so I can just use it as a layer in the Gimp and not bother actually doing manual cross-hatching on my future maps, instead just adding the cross-hatching digitally afterwards… but that feels like cheating.
Did you ever try using a page of cross-hatching as a layer? Interested in how it went if you did.
Is there a higher res version of this as there isn’t a link to it. I think this would make a great site in a game I’m playing.
Unfortunately, I don’t believe there is anymore…
Oh well, worth asking. I’m thinking of using this as somewhere the characters can stay overnight on their way to the Megadelve to foreshadow the dwarven city.