There are actually several random dungeon generators out there right now that use my geomorphs as the basic stock to build the dungeons. The first of the bunch, and the man to whom the credit needs to go, is Rob Lang’s Random Morph Map. This is from the mastermind behind the Free RPG Blog (and the edition of the 24 hour RPG challenge that spawned Geodesic Gnomes, my first full RPG and one I still run on occasion).
It uses 30 of the 100+ geomorphs available from my own set (plus there are nearly another hundred out there on other blogs), but the basis of this code and design launched the other generators that use the geomorphs.
It makes me grin from ear to ear.
Ry St said:
Does Rob’s generator rotate the geomorphs? Any chance he’ll update with more geos?
Chuck Turnitsa said:
I’ve always like geomorphs! Ever since Gygax put out the old Dungeon Geomorphs accessories. Over the years, I used to have a filing box that I would bring to games. It would have sections in it with pre-generated foes of all sorts (usually 26 different cards for an encounter – say “orcs” for example – with a different one on each card, presented in different levels of difficulty, listing weapons, armor, hp and abilities – and then a random generator where I would roll for those 26, labeled a-z, and I had miniatures labeled a-z for the game), but it would ALSO have in a section of 26 different cards with geomorphs on it for ad hoc dungeons. Each one would have six different encounter areas on it – numbered 1-6. I had a generator to roll which geomorphs would be in my random dungeon, and the orientation. Then I would draw cards (based on roll) for each geomorph and it would have keyed data for 1-6, again for different levels (usually for levels 1, 3, 5, 7, 9). It was an auto generator before I ever thought about having a computer or an ipad at a gaming table. I miss those days, maybe I’ll recreate my card file! You have inspired me.