Tags
CyberPunk, d12, Hit Locations, House Rules, Modern, postaday2011, Random Tables, Random Thursday, RPG, Vehicle

Twilight:2000 1st edition hit locations for SO-120
Hit location tables can be fun.
Shooting at cars can be fun.
This hit location system works for games with minimal stats for vehicles, not for games like Twilight:2000 where vehicle stats read like the block at right. It works optimally with games like CyberPunk 3, d20 Modern and similar low-detail games.
d12 Civilian Vehicle Hit Location Table
1-2 – Tire / GE Skirt / Track (assume they have 1/4 the hit points of the vehicle proper)
3-4 – Engine (assume it has 1/3 the hit points of the vehicle proper)
5 – Crew
6 – Fuel (check to see if it blows up!)
7-10 – Vehicle Body (straight to the vehicle’s hit points – 25% chance it also hits cargo)
11-12 – Trivial Hit
d12 Trivial Hit Location Table
1. Dashboard Deity Decapitated (-1 unholy penalty on all rolls for vehicle until fixed)
2. Windows Shot Out (-1 penalty when driving really fast because you are now eating bugs)
3. Cigarette Lighter (Argh! Can’t light my smokes nor my pipebombs!)
4. Radio Jammed! (Shot jams the radio on to some annoying station)
5. Sound System Shredded (No more musical accompaniment)
6. Ashtray Explosion (-1 penalty on rolls for crew this round as butts and ash fly everywhere)
7. Glove Box Eruption (cabin is littered with napkins, lipstick, old pens and probably a dozen copies of expired insurance papers)
8. Spare Tire Punctured
9. Door Handle Shot Off (out through the windows, boys!)
10. Instrument Panel Insurrection (speedometer, fuel gauge and so on give bad readings or are blown away completely)
11. Steering Wheel (you lucky sod, there’s a chunk missing or a bullet jammed it it, but you got away clean!)
12. Dome Light Disabled (it’s dark in here!)
“Dashboard Deity Decapitated” is, of course, ripped directly from Greg Porter’s most awesome Macho Women With Guns supplement, Renegade Nuns on Wheels.
If you have any suggestions for more, the table can be split into two trivial tables (11 and 12 each going to their own table). So suggest your own trivial vehicular hits!
There’s half as much chance of hitting the tires/skirting as hitting the body of the vehicle, but this area has only 1/4 the HP of the main body, meaning that it’s almost always going to get taken out before the main body. I can see two ways of fixing this: the first is to leave it as-is, but have one tire go out for every 1/4th HP of damage to the tire area, and also add this damage to the main HP. The second is to make it harder to roll for tire damage, say only on 1. I like the first option more, I think — the main HP should be treated as “time until the vehicle is completely borked”, not mattering where that damage is taken. It also work to fix the same problem with the engine: up its HP to 1/2 the main HP, and damage done to the engine is also damage done to the main HP. However, if the engine goes to 0HP, then there’s a 1/2 chance that the vehicle explodes (hey, if you can have exploding ash trays then exploding engines are fair game too).
Agreed. Damage to sublocations still apply against the vehicle proper.
But really, the goal of the hit table is to add the trivial hit locations to the game. Take any d10 vehicular hit location system and add the trivial locations on an 11-12.