The Undead Guardians of Veroth were created using the concepts outlined in the Uniquely Undead article I posted last month.
The guardians are the remains of a humanoid race that has not been seen across any of the planes in human memory. They protect sites that their great race once considered holy or vital to their government. They rise to chase off or slay those who would investigate such a site, and they will relentlessly pursue interlopers who have stolen from their sacred places.
Undead Guardians of Veroth
No Appearing: 1d6 (2d6)
Movement: 90′ (30′)
Armor Class: 2
Hit Dice: 7
Damage: by weapon +2
Hoard Class: VII, XIV
The Guardians remain concealed, often entombed in the earth, for most of their existence, only to break free to defend their lairs or to hunt down those who have stolen from them. They wear plate mail (included in the AC above – their AC is 5 without armor) and wield a variety of weapons with great might (their unnatural strength grant the guardians a +2 bonus on attack and damage rolls.)
Once they have seen a living being, they can track them without fail, following the very life-force of the creature. The only way to break this “scent” is for the person they are tracking to die (and hopefully raised thereafter). And they will continue to do so relentlessly, even if slain. Unless destroyed by a cleric’s turn undead attempt, dissintegrated, or burned and the ashes mixed with holy water, slain guardians will reform in 2d12 hours and continue the hunt.