I’ve been floating around a few ideas for RPGs I would consider writing and playing. I affectionately call my list “Great Ideas for Bad Games”.
Currently there are five top entries on the list:
Princes of the New Ice
Massive climate change, demonic invasion, and a biological WWIII have left much of the world trapped under snow and ice. Warlords control what is left as snowmobile gangs fight over resources and territory. Characters can be traditional mutants, or demon-tainted mutants who more resemble the characters from Palladium’s Nightbane RPG. (Using Mutant Future with some of the GORE skill system).
Violence & Valentines
Have your own Saint Valentine’s Day Massacre with this bloody foray into love, romance and gunplay. Characters have to be generated together with inter-personal ties as part of the chargen process and you can lend your bonuses in combat to your love interests in game, encouraging a love-triangle dynamic.
CrackDown
Players take on the roles of hard pipe-hittin’ gangers expanding their street empire one crack den at a time. Think DrugWars, the table top RPG.
CrackDown – Cultist Edition
See above, but throw in crazed cults, minor magic, and cthonian evils.
The New Minds
Players take on the role of mind-flayer-like creatures, each with a secret they would kill to keep hidden. Chargen is a set of six triangle shaped cards each with a personality trait and appropriate stats/skills that go with said personality trait. Whenever a flayer kills / mentally destroys a victim, he can swap in one or two of the victim’s mental traits, replacing that many of his existing traits. Various mental attacks work best against certain personality traits, and thus it is in the best interest of the flayer to keep changing his traits in order to keep the other flayers from sneaking into his inner secret.
Wow, lol.
I have a bunch of rules for a game similar to “Princes of Ice” scribbled in a notebook somewhere…. XD
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These two, please.
With any luck the press will spot a “scare story” (heck, feed it to ’em), the “moral majority” will scream blue murder, and PnP roleplaying will suddenly be cool (and “popular”) again. ; )
And they all lived happily ever after.
(Well, except for the guy found dead in the drug den, who had happened to play CD-CE once in an attempt to try to escape from all the other problems in their life; and who ended up as the new James Dallas Egbert III?
)
darn tag parsing killed the included text!
(/these/ two….)
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CrackDown
Players take on the roles of hard pipe-hittin’ gangers expanding their street empire one crack den at a time. Think DrugWars, the table top RPG.
CrackDown – Cultist Edition
See above, but throw in crazed cults, minor magic, and cthonian evils.
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I really like Princes of the new Ice. usually, when one thinks of Post-Apocalyptic settings, images of Mad max and dusty and parched climates come to mind. A frozen apocalypse sounds very interesting and very cool (heh).
You could generate a hundred more of these easily with the Free RPG blog’s “24 Hour RPG Movie Mashup Competition.” Strangely enough, about a week before I saw that post over at thefreerpgblog.com, I had a discussion with friends that you could make an RPG from any 2 movies. The 2 examples that were thrown at me were Inner Space and Escape From New York. I maintain it can be done.
In any case, The New Minds sounds like it could be fun in a “World of Darkness” kind of way. You could implement it in FATE pretty well by having aspects being the personality traits.
That is an amazing list. Good post. I like you site.