Basic, Dungeons & Dragons, Fantasy, House Rules, Labyrinth Lord, postaday2011, Random Tables, Random Thursday, RPG
Sure, the Companion D&D rules had a section on standard tournament games – but that was basically wrestling, swordfighting, archery and of course jousting.
But what’s going on for the low level characters who are at the tournament looking for leads or to get close to Prince Evil’s number 2 henchman who is carrying the antidote to that slow-acting poison that is killing your aunt?
Crazed Tournament Activities! (d6)
- Greased Pig Catching!
Cannot be completed without being unencumbered (movement rate of 120′ (40′) or better)
Individual initiatives for all contestants involved, each gets a chance to catch the pig in order of initiative (roll to hit AC 4, after all, it’s a greased pig you are trying to grab bare-handed), and must then roll successfully against Strength and Dexterity, failing either roll allows the pig to escape. Continue round-to-round until the pig has been caught.
- Arm Wrestling
If one competitor has a Strength stat 3+ higher than the other, he wins automatically. Otherwise the higher strength character rolls a d6.
Strength higher by 2: Wins on a 2+
Strength higher by 1: Wins on a 3+
Even Strength: Wins on a 4+
- No Holds Barred Racing
This assumes all racers have the same movement rate, otherwise the whole thing is pointless. Make a twenty-space “track”, each competitor starts off at one end. Roll individual initiatives for each racer. Move racers their Initiative roll spaces each round. A racer can try to trip, grab, or otherwise screw up another racer by taking a -2 penalty on his racing roll and making an attack roll against the target who must be within 2 spaces. If the attack succeeds, the target suffers a -4 penalty on his racing roll (cannot be less than 0).
- Punch Drunk
This paired “game” involves drinking a flagon of ale, then punching the opponent in the face. After each drink roll a save versus poison, or suffer a -2 on all further rolls this competition. After each punch, roll a save versus paralysis (with your opponent’s Strength bonus as a penalty) or be knocked on your ass and be out of the match. A breather between rounds allows you to reduce your drunken penalties from failed saves against the ale by 2 before taking on one of the other winners of the previous round.
- Dragon’s Revenge
Contestants fill their mouths with liquor and then spit it through a torch at a small cloth target made up to look like a knight. Roll to hit with this missile weapon (with a -4 penalty for not normally having training in spit-based weapon systems) against an AC of 7 (small target). But just hitting the target isn’t enough – it has to be flambeed. Roll 1d4 damage for the flaming alcohol. The target has 3 hit points.
- Bear Wrestling
Bad idea, Bob.
D12 version please, but this is still awesome!
Dyson Logos said:
Yeah, I was hoping for a d12 version, but couldn’t come up with 6 more this morning.
sounds like fun.
(for both the characters AND the players)
Wandering Monk said:
These are awesome! Makes me want to write a scenario around a market fair just to use the ideas. 🙂
Well, maybe these suggestions can help round out six more. I know they aren’t all useful, but even the ones that aren’t may spark ideas.
Blind Man’s Bluff
Log Rolling (Where you run on the log in the pool without falling.)
Guess the Number
Hammer/Bell Strength Contest
Knife Throwing for Prizes
Climbing a Jacob’s Ladder
Climbing ropes for prizes (ropes close together lead to cheating.)
Dunk Tank throwing.
King of the Mountain
Staff Fighting on a bridge over a pool
All this reminds me of the Warhammer joy of Pie Week in Middenheim, during the height of the Snotball season, with the Watch vs. the Southgate Slammers… good times.
Maybe an accompanying mishap table.
Unfaithful wife looking for a cover or to make her thug man jealous.
Rich young nobles with their surly bodyguards picking fights.
Racial violence against a marginalized race.
Vendetta with a thug hired on to the brute squad as “law” during the event.
Popular song at the fair mocking an exploit of the party.
Party member accused of harlotry or rape.
A party member gets lost.
A party member is stolen for human trafficking.
A party member runs up a debt while gambling drunk.
A party member gets drunk enough to streak the fair and wakes up in stocks.
Dyson Logos said:
Awesome stuff, Andrew. I was actually looking at a “things that go wrong at the fair” table for next week’s Thursday entry. A lot of the games up there are great, I’ll post some stats to them.
C'nor (Outermost_Toe) said:
(If you participated in Dragon’s Revenge) You got drunk enough to mistake a person for the target. Roll d4 damage. (Target has 4 HP)
(If you did Greased Pig Catching before Dragon’s Revenge) Who knew oil burned? Apparently not you… (Roll as for a successful attack with Flaming Oil)
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