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This is the 600th post on this blog. I’m kind of stunned by this little tid-bit of news.
But anyways, it is also Friday, and time for a Friday map (you know, because I haven’t posted any maps since last Friday, right? I believe this is the 10th map post in a row). This map was unashamedly inspired by Diablo II – specifically the dungeons in the Flayer Jungle with their weird prison-like atmosphere. Named the Gargoyle’s Keep, this dungeon is actually… a dungeon.
The Gargoyle (a mutant Hill Giant with stony skin and above average intelligence and cunning for his species) uses it to hold prisoners for ransom, as well as just being a place to lock up his enemies and listen to them cry for pity or release. The Gargoyle isn’t a very nice giant, even for a Hill Giant.
I drew this map about a year ago on plain white paper with an HB (#2) pencil. I used a background grid on a separate sheet of paper under the map sheet. The whole thing covers about 80% of an 8.5 x 11 inch sheet.
Would you be willing to post a larger, print-ready version of this map? I already have some ideas on how to use this for my game and it would be great if I could print it out for use (reference) at the table. Thanks.
Congratulations on your 600th post. So many great maps!
Brilliant as always!
JUST what I was looking for!! Perfect timing! Saturday’s session is saved!! 😀
That is a nice map!
Just out of curiosity, which room was the gargoyle’s lair?
(by the way, a misshapen, stone skinned hill giant called ‘the gargoyle; is awesome)
He could be found anywhere – he wasn’t given a static location, he was a wandering monster. His actual lair was in the set of rooms set at 45 degress from the rest of the place.
I like to reskin monsters to replace named monsters in my adventures. The Gargoyle in this case, and also the Gorgon in the Gorgon’s Lair (who was a massive undead bull).