3E, Actual Play, Advice, d20, Dungeons & Dragons, Fantasy, postaday2011, RPG
I’m playing a 3.5 game on Tuesday nights with an awesome new crew I’ve never gamed with before (well, all except one who I’ve played one B/X D&D campaign with). The game is rocking, but I fear I’m having too much silly fun for what the rest of the group expects from the game. Thus…
So, allow me to preface this with “I’m absolutely loving this game”.
Would everyone / anyone else here find the game more enjoyable if I took it a little more seriously? I occasionally look at my antics and think that I am breaking some of the genre conventions and having silly fun at the cost of awesome and/or serious fun.
For instance, I can go back to using my armour spikes without referencing my acidic codpiece. I can stop making cheese the patron saint of psionic carnage. I can also stop encouraging the monk to kill things with his eyebrow attacks. In other words, I can try to hold more true to the genre conventions of traditional fantasy instead of playing goofy with my cheesy character.
And on that note, I want to once again semi-apologize for the cheese factor of Thurvec. I’m normally not a cheese-builder, I’m usually a finesse & support player (rogues & clerics, especially clerics with a few levels of rogue to represent their organized religion background), but somehow the thought of laying out 3d8+6d6+7 damage really got to me.
And I am enjoying the game immensely.
Not a gamer with you, but the eyebrow attacks sound hilarious!
Any chance you could post a bit of the characters? I’m sort of curious about what build you’re using to generate that nice little 3d8+6d6+7 bit of damage. With the mention of spiked armor are your running a grappler/brawler? (I can’t remember the name of that prestige class at the moment)
Dyson Logos said:
The armour spikes are backup for when critters get within my reach – last session I got a crit against a dire wolf with them for forty-something damage. Thurvec is a glaive-wielding half-giant psychic warrior. So he wields a Large glaive that becomes Huge when he Expands (3d8 damage). He just hit level 4 last game, adding Dissolving Weapon to his power list (he manifests it on his glaive and his armour spikes) for 4d6 damage, and his psionic weapon feat lets him break focus for +2d6 damage.