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Level 2 Spells

Strength

  • Level: Fleshcrafter 2
  • Duration: 2 turns / level
  • Range: Touch

The target of this spell becomes much stronger. This increases his Strength bonus to hit and damage and opening doors by 1 (effectively increasing his Strength score to the required level to gain that bonus).

Level 3 Spells

Grace

  • Level: Fleshcrafter 3
  • Duration: 2 turns / level
  • Range: Touch

The target becomes much more agile, gaining a +2 bonus on saving throws against Breath Attacks, increasing his Dexterity bonus to AC and missile attacks by 1 (and effectively increasing his Dexterity to the level required to gain this bonus), and increasing movement rates by 50%.

Greater Natural Weapon

  • Level: Fleshcrafter 3
  • Duration: 2 turns / level
  • Range: Touch

The target of this spell sprouts nasty natural weaponry (like the weaponry formed by the level 1 Natural Weaponry spell). The target gains the ability to make a Claw / Claw / Bite attack dealing 1d8 / 1d8 / 2d6 damage (plus applicable Strength bonuses).

Major Armour

  • Level: Fleshcrafter 3
  • Duration: 2 turns / level
  • Range: Touch

The target of this spell’s skin toughens into a heavy and rough natural armour similar to scarred and pitted rhinoceros hide. This provides a bonus to Armour Class equivalent to wearing Plate Mail +1 (AC 2).

Merge with Weapon

  • Level: Fleshcrafter 3
  • Duration: 2 turns / level
  • Range: Touch

The target of this spell has their weapon in hand merge completely with their wielding hand & arm in a disgusting amalgamation of weapon and flesh and bone. In this form, the weapon cannot be disarmed, and the wielder gains a +2 bonus to hit with it, as well as a +1 bonus to damage.

Pain

  • Level: Fleshcrafter 3, Necromancer 3
  • Duration: 1 round / level
  • Range: 120′

When this spell is cast, targeted creatures are struck down by massive pain, reducing them to crippled movement (1/6 of normal) and reducing all attack and damage rolls and armour class by 5, and rendering spellcasting impossible. Undead, constructs and similar creatures are unaffected by this spell. This spell affects 1d6 creatures, but if directly targeted at a single target, the saving throw is attempted at a -2 penalty.