Tags
Dungeon, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, RPG
The clan maps it’s ancestry to the great warrior-priest Runulf who slew not one but four dragons in bringing this part of the land under the control of the clan. Although Runulf is no longer, the clan reveres his memory and the trophies of his great conquests. The blood of Runulf still flows strongly within the warrior priests of the clan, and only fools and foreigners mistake the toasts in his name at every mead hall in clan territories as being the antics of drunks.
But high in the mountains, something has changed. Runulf’s cairn has long been the secret centre of the druidic government of the clan, a shadow government heretical to the actual teachings and mores of Runulf. The druids have sculpted the seat of their power beneath Runulf’s cairn, hiding themselves in the one place the clan would never dare look.
But the druids never returned from the last congress, and now the clan is in disarray. The remaining druids, not of high enough rank to take part in the congress, whisper of some foulness that stalks the cairn and that has slain their fellows…
Or perhaps one of the elder druids is the source of this foul sorcery, and has slain the others in a power play?
The remaining druids need brave souls not of the clan to covertly enter the cairn and ascertain the truth.
I like the “wheel” layout of the dungeon, a nice change of pace.
I concur with Anthony; the radial design of this map is very plaesant to look at. It sort of “blooms” out to you! Once again you have me saying “Awesome map, Dyson!”
That’s really cool, one of your best maps yet! The radial sort of layout gives it an artsy feel.
very nice good work.
i see me at using the map, the rooms changeing perhaps with or against the time to let the heroes go to ancient older times for a cryptic message translation or only can be read (and understand), one quarter per 100 (or 1000) years f.e. back. But the ritual of time and nature must be in the (secret) speech of druidic old ways, perhaps with some animal paintings. by 3.5 edit i will use the neanderthales out of frostburn, but the old caveman for DnD will it be in classic play. How will they react to the “modern” partymembers? same rites and words? …
Have i say, that each wheel-spoke stay for one decade?
i mean mean century, sure. but decade, too.
-> but what if one day back is a change of a decade back in the future…, cause the time self isn’t manipulated by the party members, or?
a “jump” back a second time will get them there answere perhaps…