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Dungeon, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, RPG, Temple
Flear, Fell God of Dark Huntsmen, has one of his few remaining temples cut into the side of a mesa in the Wild Vines Jungle. In recent history this temple was well-attended by those who sought the help of the Dark Huntsman, in a time where any who would stand against the enemies of man were welcomed.
But the practices of the Huntsman and his followers grew both tiresome and repugnant once the great war was over, and few wished to be known to harbour a cult of assassins, snipers, and hunters of men.

Flear’s Temple
Feel free to use Flear’s Temple in your home games, rename it, hack it, modify it, stock it and abuse it! Even better, tell me about it and post it to your blog and I’ll link to it!
If you think Flear’s Temple is cool-ass-shit, you should check out the other maps and adventures in Dyson’s Delves.
Love it! This will be written up this week. Probably to add an additional site of either chaos gods or an angry sect of the law bringer. Perhaps under the fortress proper of Cillamar for my Castle Whiterock game; home to an order of Hell Knights.
The two secret rooms on the bottom right side of the map are missing a set of stairs leading to them (or within them) through the left hand route.
Without the stairs the only logical hight change to allow the right hand route’s secret passage way to link them correctly is to put it high up on a wall in a tall room. Actually that sounds interesting, we need notation for this – the secret passage way can now only be reached from the north-side by climbing!
There are two options, both of which I considered when drawing the map, and in the end I didn’t note either one because they are mutually exclusive (or at least mostly so).
1. The southern secret door is high up on the wall of the secret area / low to the floor in the normal area.
2. The curved passage is a sloped passage.
Is a good idea i will use with the Bugbear Dark Huntsmen god by Mongoose, to chill my players in a badlands area back of the normal trading routes. will a good site-base adventure to get the hunters (the heroes) to be go as the game (for the bugbears dark moon ritual…). then they can meet, if survived, the war-place kamapagne nearby, but will be hunted more if the go back to there town. good site and very good work of you, very thx 😉
[i will scribe more when my group “meet” there huntsmen-bugbears…
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Thanks for all the amazing maps you post! I used this map (Flear’s Temple) for a game of Freebooters on the Frontier this week (FotF is a more Old School Dungeon World variant). I used the random dungeon generation tables from another DW supplement, Perilous Wilds, to generate the dungeon themes and content. I did an actual play write-up and posted it on RPGNet here: http://forum.rpg.net/showthread.php?766043-Dungeon-World-Freebooters-on-the-Frontier-The-Ghost-s-Tomb , and talked about the generation process here on G+:
https://plus.google.com/+JohnMarron/posts/K5eJZbSLqXF
G+ link: https://plus.google.com/+JohnMarron/posts/K5eJZbSLqXF