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Last week I posted a d12 table of random cleric subclasses for B/X and Labyrinth Lord games. Over the next weeks I’ll be going through all the classes from the core rules and providing a similar table of subclasses – and my eventual goal is a similar list for all the classes in the AEC / 1eAD&D core rules.

And then maybe the 10 new classes from Magical Theorems & Dark Pacts.

Dwarf Image (c) Wizards of the Coast

Dwarf Image (c) Wizards of the Coast

Random Dwarf Subclasses (d12)

  1. Hammer-Brother – Nat 20 with a hammer stuns foe one round
  2. Troll-Hunter – +1 to hit and damage against ogres & trolls
  3. Phalanx – +1 AC from shields
  4. ShieldBreaker – Ignore up to 3 points of enemy AC from armour or shields.
  5. Deep Sentinel – Double infravision range
  6. Tunnel Shooter – +1 to hit and damage with crossbows, can wield a crossbow in melee
  7. Iron-Born – d10 hit die (d12 if using advanced hit dice)
  8. Rune Binder – Cast 1 cleric spell per day, max spell level = 1/2 class level
  9. Rune-Bound – Additional +1 on all saves
  10. Battle Rager – +2 to hit and damage on the first round of combat, -1 penalty to AC at all times
  11. Focused – +10% to earned XP
  12. Choose one or make up a new one