Dungeons & Dragons, Fantasy, House Rules, Labyrinth Lord, OSR, Random Tables, Random Thursday, RPG, Subclasses
Another week, another set of subclasses. I’ve tried to keep most of the campaign-specific material from my game out of this list (since elves in my game are more like Melniboneans than forest defenders).
d12 Elven Subclasses
- Guardian – Can track in the wilderness
- Eagle-Eye – +2 to hit with bows
- Woodland Ghost – 66% chance to be unseen and unheard in the wilderness
- Arcane Mercenary – +1 to hit and damage with swords
- ManHunter – +1 to hit and damage against humans and orcs
- Blessed Visionary – Cannot wear armour, cast Augury 1/day per 3 levels, Cure Light Wounds 1/day per level
- Dragon Knight – +1 to hit, damage and AC while mounted
- Arcane Archer – 1/day/level can cast spells on arrows and then shoot the arrow the next round, spell effect centres on the arrow when it hit the target, or is lost if the arrow misses the target.
- Eldritch Swordsman – As the arcane archer, above, but using a sword instead of arrows.
- Kale Nobility – +1 reaction roll bonus
- Focused – +10% to earned XP
- Choose one or make up a new one
John Stater said:
Edward Wilson said:
Actually, I’m enjoying these subclasses. And it occurred to me that you could easily adapt the class traits as Talents for Old School Hack.
I agree with Edward Wilson, keep the subclasses coming. And I like how you’ve gone with the “screw the tra la la, delicate leaf-skippers. Bring on the badassery!” approach to elves. If they lean towards the humanity-hating, sadistic side maybe #12 could be a Skinsmith – they are incredibly skilled in flaying and flensing skin from victims/captured foes, which they then use to make robes, upholstery, and wall hangings. Sometimes for aesthetic purposes they will carve intricate designs into living flesh and weight for it to scar, then strip it and mount it. If they’re of a more chaotic, “impressionist” bent they will burn victims for a melded scaring rather than fine lines.
It kinda turns my stomach that I thought of that.
Pingback: Ravenous Role Playing » Blog Archive » Friday Five: 2013-06-21
@Realmwright: Almost reminiscent of tree-fonding hippies from Dwarf Fortress… only with more torture and less devouring their slain enemies.
I really enjoy the simplicity of the Arcane Archer/Swordsman class, something you see often in fantasy literature but rarely easily implemented. Excellent job!
Steve Rumney (@rumleech) said:
I don’t know if you’ve all seen this http://www.pandius.com/custclas.html but I find it very useful for creating other classes.
Now with Old School Essentials out, you have a few more of these to write. I’d love to see them.
Dyson Logos said:
What classes do I need to add, Brett?