Ah, random halfling subclasses. This was the hardest to write up of the core rules subclass tables. I kept ALMOST making the subclasses non-halfling. Like kobolds, goblins, etc. But I resisted and persisted and I think I even managed to avoid making the list too useless or funny.
Remember – if using these rules, all characters must have a subclass. If you really don’t want a subclass, petition the GM to let you take the focused subclass (Focused Fighter, etc), which provides no new abilities, but instead makes leveling up a bit faster.
- Burglar – Can pick locks as a thief
- Featherweight – Climb walls like a thief, takes half damage from falls
- TallFellow – Can wield larger one-handed weapons like long swords
- Underfoot – +4 AC vs large opponents
- Traveller – +1 hear noise, can travel 25% further per day overland than normal.
- Brewmaster – Can make a copy of a potion for 1/2 the normal cost & time to make one.
- HoleWarden – -1 chance to be surprised
- Barbarian – +2 melee damage, cannot wear armour heavier than leather.
- Stalwart – +2 on saves versus fear and mind control, grants 1 companion the same bonus (companion is chosen once per day and remains in effect for the rest of the day).
- Outrider – +1 to hit and damage from horseback, good judge of horseflesh (roll mount hit points twice, take the better)
- Focused – +10% to earned XP
- Choose one or make up a new one