Unlike the Halflings from last week, the problem with Magic Users wasn’t filling the list, but keeping it contained. In the end I tried to keep them very distinct from the commonly existing subclasses that already exist. My goal in time is to make subclasses for each of those “full” subclasses anyways.
Remember – if using these rules, all characters must have a subclass. If you really don’t want a subclass, petition the GM to let you take the focused subclass (Focused Fighter, etc), which provides no new abilities, but instead makes leveling up a bit faster.
Magic User Subclasses (d12)
- Warlock – 1d3 damage, 60′ range magic blast at will
- Sensitive – Detect magic by touch
- Savant – Identify magic items – takes 1 hour and 100 gp
- Scribe – Can copy a scroll for 1/2 the normal cost & time to make one.
- Alchemist – Can make a copy of a potion for 1/2 the normal cost & time to make one.
- Seer – Cast Augury 1/day per 3 levels
- Witch-Hunter – +2 on saves versus spells
- Two-Fisted Sorcerer – Can cast two spells in one round 1/day
- God-Touched – At each spell level replace one magic user spell with a spell from the same level cleric spell list.
- Guardmage – Can wear leather armour
- Focused – +10% to earned XP
- Choose one or make up a new one