Tags
Dungeon, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, OSR, RPG
Demonarch Gallery is a massive underground hall split into two levels, partially supported by massive scorched pillars. Around the edges of the hall are a variety of rooms, chambers and facilities.
But the name isn’t just a scare tactic. The hall has been used to summon foul creatures from other worlds for so long that the interplanar rifts here can occur nearly spontaneously. Whenever a spell is cast within the hall, roll 1d30 – if the result is the level of the spell cast or lower, then a gate opens between two of the pillars allowing entry to some foul creature from the other side. Spells cast in the adjoining areas are much less likely to trigger a rift – roll 1d100 instead of 1d30.

Demonarch Gallery
I like that! A good way to put a limit on spellcasters without something crude like an antimagic field. Makes every spell cast a calculated risk. All the more “interesting” if they have to use spells to fight the demons and it turns into a cluster…demonemergence.
Do you outline your maps in pencil first and then re-trace with your gel pen or do you just go free-hand with the ink?
95-98% of the maps are drawn first draft in pen. My commission pieces and the maps that I have a particular concept in mind for when I start I’ll rough out in pencil.