This was the first of Kevin Campbell’s maps to catch my eye. The scratchy heavy outlining and contrast, the non-squareness (without the extreme organic feel of last week’s map), and just the sheer cool factor.
This definitely feels like a temple of some kind, dug into the heavy rock of a mountain face. While my mind immediately goes to the Chaos Cults, this I feel would be a great temple to the jealous god Grome, lord of the earth, who’s rights are always performed in the pure darkness of deep underground temples.
Your thought of rituals in darkness reminds me of this free product; this would be a great temple to Dufell also.
I like the lack of corridors. I’d think that when chopping a stronghold out of solid rock, hallways are basically wasted space. It’s like the International Space Station — there’s no hallways, just rooms connected through hatches.
It definitely screams military and fortified to me. I’ll agree with the previous commenter and even go so far as to say it’d be neat to transplant this into a sci-fi RPG as some sort of complex or ancient alien ruin.
Michael Desing said:
These maps are making me have ‘didn’t know I was missing it until I saw it’ moments. I have been trying to figure out what the insides of termite mounds look like in my Army Ants game… and these are it. THIS is the para-military fortress of a group of crazed, chaos-worshiping termites that are competing with each other to develop doomsday machines.
Pingback: Ravenous Role Playing » Blog Archive » Friday Five: 2013-09-13