Back in February, I posted the first two of three sections for my Fiasco D&D startup set. The goal is to use the setup system from the Fiasco RPG to produce a web of interconnected characters for a D&D game. The trick of course is that unlike in Fiasco, the goal here is to give the characters reason to work together, not to explode like a poorly primed grenade.
So, here’s the last section of said list (Locations). I didn’t do an Objects list (like in normal Fiasco) because I know D&D players… they will clamp on to those objects so damned fast that I’d lose fingers just for holding the sheet. I had some good ideas for an objects list, but that realization (in many cases, I could totally see players ignoring locations and needs and just adding more and more objects because, hey, free stuff!) made me shelve that list completely.
Locations
1. The Dig
1. … The Keep by the Dig Site
2. … Ruined fort Tenras on the roadside
3. … Soren’s Dig – an old tower and ruins beneath
4. … Turek the taskmaster’s estate
5. … The Chapel
6. … The workers’ village and their rotgut still
2. Back Alley Business
1. … The Twisted Octopus (A tavern)
2. … The House of Mermaids (A house of ill repute)
3. … The stinking tannery near the North Gate
4. … Hezrow’s Public Bathhouse
5. … Garston’s Pawnshop on the Street of Red Lanterns
6. … Guvrek’s Dwarven Slaughterhouse
3. Places of Refinement
1. … The Den of Gilded Lanterns (A reputable establishment)
2. … A Temple along Temple Road
3. … Private residence of a local noble
4. … The Dragon’s Oasis (A classy place to drink)
5. … The Opera House
6. … The Duke’s Plaza
4. In The Distance
1. … Ravenson’s Landing, a small smuggling village
2. … Perrol on the Mount, a fortified mountain keep & town
3. … Epherin’s Keep, home of a dwarven clan
4. … Owen’s abandoned gold mine, far to the west
5. … Hurren, City of the Elders
6. … Jacob’s Spur, major trading partner of Atharva’s Point
5. Beyond the Wall
1. … An abandoned farmstead
2. … The shrine at the crossroads
3. … The ancient oak
4. … Old Hangman’s Coaching Inn
5. … The gypsy fortune teller
6. … The charred remnants of a trade caravan
6. Holes in the Walls, Cracks in the Walks
1. … Silliphen’s Gambling House
2. … The Charnel House’s back room
3. … Secret Chapel of the Heretics
4. … Captain Del Rueh’s Watch Tower
5. … The Ruins of Hapt’s Temple
6. … The Thieves’ Guild
Cool stuff!
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