Duh, I figured I should share the actual final sheets as we used them at the table, eh?
In use, use the normal Fiasco system (a pool of 4d6 per player present, each player must have a relationship with the player to the right and left of them, and each relationship must either have a Desire/Need or a Location).
Click on the image to download the PDF playset.
Here’s the original posts detailing the process of creating these sheets.
- Totally Not a D&D Fiasco – Relationships
- Totally Not a D&D Fiasco – Desires & Needs
- Totally Not a D&D Fiasco – Locations
Last night we finally did the relationship generation for the new 3.5 DnD game that launches on Sunday. Our team ended up being driven by violence with three of four relationships having “to crush our enemies…” needs/desires, and one of those relationships is based on violence to begin with (veterans of the recent war of conquest who were on the losing side).
It feels right.
Ohh the smell of our enemies blood will be so sweet.
The experience was very good. Already we were feeling ownership of our characters as we jokes and imagined the back stories of each player.
I really like how this idea can port to just about any game and make it that much deeper.
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Aren’t Fiasco games supposed to have Things too?
In a game of Fiasco, yes. But as said in the articles on the design of this playset, this is for a D&D prep game instead of a Fiasco game (which is why there is a lot less focus on building conflict) and the objects were dropped because:
“I’m omitting Objects from this, as we’ll be handling birthrights differently and you know as well as I do that the players will focus on Objects if they have the choice since it gives them more stuff.”
I actually made something similar to this, myself….
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So helpful! Thanks!
I’m reviewing the Marvel Multiverse RPG and character connections is a critique that was shared by a few sources, and I agree with them. The playtest is missing character connections. I would like to use your Relationships and Desires & Needs tables as inspiration for the Marvel Multiverse RPG playtest feedback. I’ll credit you and your site as the source. Do you have any concerns with this?
Sure! But note that my own work here is essentially a rip-off / adaptation of the Fiasco! playsets.