Tags
Cavern, Dungeons & Dragons, Dyson Mega Delve, Fantasy, Labyrinth Lord, Maps, Megadungeon, Mushrooms, OSR, RPG
Earlier this week I had the idea of trying to put together a megadungeon again. This was initially triggered by the creation of my “Multi Page Dungeon” page that collects most of the maps that span more than one page on the blog. I came across both the Darkling Depths (which has all the structure I would want from a Megadungeon without the mega) and the abortive Delve of Dread which I never went anywhere with.
So I grabbed a post-it and drew out the baseline of what I’d want in my megadungeon if I were to ever get around to drawing it.
I got a few questions about layout and WTF the “Vietnamese Cavern” was (I couldn’t remember the name and proper letters to use for Sơn Đoòng Cave), and a lot of “hmmm… this could be AWESOME!”
So I started with the Fungus Cave.
Then, just because S. John Ross had a dream sequence about it (complete with a wavy-distorted screen segue effect), I put together a faux spot-process version where the mushrooms have been rendered in a different colour of ink.
This also marks a strange turning point in my cartography… there’s a scale at the bottom of the page!
That is a Beautiful Map…..!!! Well done sir, love the way you did the mushrooms. I hope to see the other areas you planned get mapped as well. Thanks.
-AJ-
Absolutely beautiful. How about an image without a grid for us poor beknighted GURPS users.? :0
Tomorrow I’ll be posting a bunch of work-in-progress shots from this map, and I’ll include a version without the grid for you then.
I hang my head in humble thanks as a grateful Patreon.
Your mushrooms produce strange effects. Wild image.
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