Tags
Dungeon, Dungeons & Dragons, Dyson Mega Delve, Fantasy, Labyrinth Lord, Maps, Megadungeon, OSR, RPG
A new node in the MegaDelve! And unlike the last few, this node is only a single map. Here it is in red on the node map – the Ogre Base (click to enbiggen):
While labeled as the Ogre Base, this is also the primary entrance to the Dwarven City since the collapse of the upper access to the city (which will be detailed when I draw up the map for Level 1 of the Dwarven City). As is evident by the name, this area has been taken over by a tribe of Ogres – base and crude creatures, but ones clever enough to avoid the city and it’s hazards. Instead the ogres farm the mushroom cave and occasionally launch raids against the goblins and as far north as the Lost River Cave.
There are several entrances and exits from this map. The passage on the right side leads back to the Mushroom Cavern. The cavern at the top of the page leads to a secret passage in the Ratfolk Tunnels. In the middle of the page we have two sets of stairs that lead down to level 2 of the Dwarven City, and the natural chimney at the bottom of the cave also leads there.
Both passages that lead over the natural cavern are actually bridges that span the narrow but deep cavern that was dug out of the mountain by a small river untold years ago. The north bridge is 20 feet above the cavern floor, while the southern bridge is 40 feet above the floor.
Because of the way air flows through these areas, the ogres keep the doors to the great hall (lower right side of the page) closed – when any door is open, an eerie and echoing deep whistling noise can be heard throughout the area as the wind blows through special pipes build into the pillars and some of the wall architecture. Because ogres travel through here, the noise will be ignored for the first turn, but if it continues after that some ogres will investigate from neighbouring areas in order to close the offending door and to beat whoever was responsible for leaving the door open in the first place.
Another great map and background story. Is there a slope or a missing stair case in one of the three rooms at the bottom right?
Let’s just say that there is a step down at each doorway in those three rooms…
Or add some stairs somewhere.
I love where the Mega Delve is going! I’m looking forward to seeing it in it’s entirety.
I may have asked this in the past but, have you ever considered using Rapidograph or other technical pens? The Sakura pens work great, I use them too, but I used to use a set of Koh-i-Noor pens for illustration and cartography at work and always liked them as long as I maintained them properly. The real reason I ask is simply that I think your mapping deserves the quality. I know they’re about 10 times as expensive as the Sakuras, which is why I don’t own a set myself, and they require proper care, but with the Patreon funding, they are certainly a possibility.
p.s. Any chance of a return to Fedor’s Pass?
I’ve never tried one, and the property care thing works me a bit but I will try one at some point thanks to your recommendation.
Thanks for the praise on this series, I’m also quite happy on where it is going. And yes, in time I’ll have to finish off Fedor’s Pass.
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The base was a dwarven structure i guess as it is connected to the dwarven city with the stairs in front of the city itself, what was his purpose ? a keep ?