Tags
Dungeons & Dragons, Dyson Mega Delve, Fantasy, Labyrinth Lord, Maps, Megadungeon, Node Map, OSR, RPG
Sometime back in November I figured I would finish off 2014 with a small megadungeon styled map. So I pulled out a post-it note and drew a basic node map for said. In time, that node map would evolve as I added additional maps and subdivided the various nodes (but in the end, the final node map is still recognizably pretty much the same as the post-it)
All that is needed now is the last two maps to be drawn (The Necropolis and the Harpy Tower) – which we’ll get to in a few weeks. I’m holding off on these last two maps because the first few maps in March will be released under a free commercial license thanks to the awesome funding of my Patreon Campaign patrons, and I don’t want to stick the potential commercial users with partial maps from the MegaDelve. To see how the whole Dyson Mega Delve comes together in a more tangible format than the node map above, here’s a pseudo-isometric blow-apart projection of the 29 maps used so far:
This graphic is a bit big and unwieldy (roughly 4000 x 4000 pixels in size), but it gets the structures of the existing maps across in a visual manner and shows off a few of my mistakes along the way. I seriously miscalculated the location of the Lost River and the section of it on the lowest level actually runs directly underneath the section of it on the upper level. I’m going to have to add a big corkscrew to it if I want the rivers to match up at all, or give up on it being the same river. There were a few other glitches along the way, but nothing huge besides that one. When the whole thing is finally done I’ll keep working on map descriptions and the wandering monster dice drop tables and get this massive monstrosity to publication. My goal is to have it go to publication this summer. Fingers Crossed!
Where do I pre-order this beauty?
Because the final format hasn’t been established yet, there’s no pre-orders. We’ll see when this is closer to publication.
Mind = blown!
That is a really nice way to show the levels and their actual interplay. And what nice levels it is too! LOVING IT. Wonderful map
Truly a thing of beauty. Love Isometric maps too. Just beautiful.
For the river: A long time ago, it continued on on the upper level but an unfortunate purple worm discovered the river the hard way when burrowing up from below. The tunnel acted as an angled drain leading down to another cavern.
You could combine this with a cave in having dammed off the upper course or have the lower river be a distributary.
I was thinking one might twist either the top maps or the bottom maps by 90 degrees. The only place that meets up directly between the two layers are the stairs from the Ogre base to the marble hall. The tunnel between Under the shrooms and the Dwarven camp might become a tad long, but that might be a feature. Heck, maybe there’d be room for another shroom-based map between the two :p
You know, when you started this project I was curious. Now, I want to run a campaign based entirely around this. Unbelievable – can’t wait to see the finished version! I’m totally in for the published version, whatever the format.
The idea I had was a multi-level waterfall, but I also like the purple worm idea.
I was working on a rough version for myself (more of a schematic), but you saved me the effort!
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Have you got a page where you link to each post/map?
Any news on publishing this yet?
Indeed I do have such a page:
https://rpgcharacters.wordpress.com/maps/the-dyson-megadelve/
(It’s under “MAPS” in the menu bar)
Before I deal with publishing, I need to get the rest of the encounter tables done.
How is the final Mega Delve Mega Map Mega Pack coming along?
Did the production plans for this ever happen? The MegaDelve is amazing, and I can’t help but think this is a viable commercial product, even just taking the current maps and descriptions into a print-on-demand would be invaluable to a GM wanting to run adventures into this incredible megadungeon.
Any news on this as a publication? Would love to get a product. I have been running an online Fantasy Grounds 5E D&D campaign set here for about 2 years now off and on. I took the Durzig’s hold map and mention of the Defunked Kingdom of Ezra mention from Dyson’s blog notes a started there. I love your seemingly free flow of ideas way of writing them. Even though I know it is very thought out.