Tags
Cave, Commercial Maps, Dungeon, Dungeons & Dragons, Fantasy, Labyrinth Lord, Lair, Maps, OSR, RPG
While there will always be wizards who are popular due to their fireworks and other magical manifestations, there are others who find no solace in civilized society. Necromancers, demonologists, witches and practitioners of foul arts.
This small hillside excavation is the lair of such a wizard, witch or warlock. One who keeps generally to themselves, along with perhaps an apprentice or a skilled swordsman along with a few additional toughs who can handle most problems should they arise.
This map was drawn using Sakura Micron pens (a 03 for the walls, a 01 for doors and crosshatching and such, and a 005 for fine detail work) in an A6 wiro-bound gamer’s notebook from Squarehex (a really lovely and tough notebook perfect for carrying around and drawing in while at meetings, in waiting rooms and so on).
This map is made available for your free use thanks to the patrons of the Dodecahedron Patreon Campaign that keeps me fed and sheltered while I draw these fancy doodads for your enjoyment.
One step further – because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”).
For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed under a
Creative Commons Attribution 4.0 International License.
Again, this shouldn’t need repeating, but this only applies to these two maps in this post!
So enjoy! This map is yours to do with as you please, personally or commercially!
I like Squarehex’s pads as well. I’ve a bundle of the A6 ones and a couple of A5 that are next in line to be used once I’ve gotten through the last of my old Moleskins.
Quick question, what do you use to clean up the grids and what-not from the master? At present I scan my maps and then use an old graphics program (Paint Shop Pro 7) to tidy up a little bit, but I’ve not worked out how to get rid of the grids.
Thanks – your maps inspire me to attempt my own (albeit they are poor in comparison ;))
Grid removal is by simple Contrast & Brightness enhancement. +25 to +35 brightness, +45 to +65 contrast.
Great map!
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I’ve often noticed that reclusive arcanists have their bedrooms next to their laboratories and/or demon summoning circles. It’s really not healthy for them to have such a lack of division between work and home life. If unavoidable due to financial or other personal circumstances, the home office magic practitioner should always schedule personal/family/community time. In this case, the presence of the stream suggests kayaking as a potential downtime hobby for the residents. For example, try picnicking and watercolors at various stops along the water course with henchmen and minions two to three times a month to build stamina, develop camaraderie and gather spell components.
From a SOHO perspective, I might also recommend moving the summoning circle to the top of the entry hall stairs. Nothing says “competence” to a potential client like a bound monstrosity from another dimension in the waiting room. Such display also encourages prompt payment.
Finally, a word of reminder to humans living underground…don’t forget your vitamins! If you only come above ground occasionally, you will quickly become vitamin D deficient unless you supplement (many mushrooms are good sources of D). Over the long term this reduces calcium absorption, which leads to bone weakening—in other words, reduced hit points. No one wants to be a monster with a minus after its hit dice.
So, wizardlings, use this lair wisely with one eye on mental and physical hygiene and the other on nefarious plots and diabolical experiments and you and your underlings should be able to hold your own against a party of 3-5 adventures with an average level of 1-2 below your own.
Keep those escape kayaks ready just in case!
Brilliant!