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Commercial Maps, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, OSR, RPG, Tower, Weird
Every now and again I go to my patrons at the $2.50 level and up and ask for ideas for upcoming maps. I don’t guarantee that they will get done or even incorporated into a map, but sometimes one just jumps out and grabs my imagination like a great big hand.
Like this great big hand.
How about a dungeon built into a giant stone hand rising out of the earth?
That’s what Simon Forster suggested and it took me about four hours to draw it from beginning to end. It just… grabbed me. It also launched a huge selection of hand puns on google+
A massive stone hand of a nigh-unbelievable scale, the Stone Sinister appears to be the grasping hand of some massive giant pushing out of the ground. Maybe the result of strange magics (or a titan fumbling a saving throw against a cockatrice), or just as likely a piece of obscure architecture, the Sinister is partially hollow with multiple levels linked together by a ladder that runs up along the inside of the back of the hand in line with the pointer finger.
Only the pinky, thumb and middle fingers have been hollowed out. The thumb is seldom used for anything, and the pinky collapsed opening the chamber beneath it to the elements. The middle finger, however, has its own secret ladder that leads up to two levels within it, the top having a series of narrow windows or arrow slits built into it as an observation turret.
This map is available to you for free for personal and commercial use thanks to the awesome patrons of the Dodecahedron Patreon Campaign. The awesome outpouring of support from Josh, Phil Everson, Ryan Stoughton, Pablo “Hersho” Dominguez, and over 200 other amazing patrons keeps these maps flowing for your use.
You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”).
For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed under a
Creative Commons Attribution 4.0 International License.
Again, this shouldn’t need repeating, but this only applies to these two maps in this post!
If you do find a use for one of this distinctly odd map in your games, I would love to hear about it!
I really like this one. Its different from just about all of the other ones you’ve done. Great job!
Nice work. Looks like a handy map. Now I just need a good hook to palm off on the players….
I’m sure you can finger some NPC who can point hem in the right direction with a few lurid tales and a pinky swear to their truth. Before long they’ll be thumbing their nose at the potential danger.
I love that you named it The Stone Sinister, since it’s the left hand. I wonder how far away The Stone Dexter is?
I was thinking instead of “the Iron Dexter” – all rusted and angular. But being right handed it was a lot easier drawing my left hand. 😉
I really gotta hand it to ya! That is one fist-pumpin’ dungeon! Players will have to take off the kid-gloves for this one!
This is the second map of yours I’ve used for an adventure. I figure I can at least post what I wrote. It could use a few tweaks but it worked well for the one shot 5th edition 4 hour time slot I wrote it for. Thanks, Dyson!
https://drive.google.com/file/d/0B87Pl73vkNfqT3BUaDVxNUtsY3M/view
I love how Thuren follows them around pretending to be different statues at first. Nice.
It didn’t last long, as it was hard with a party of seven and the cramped quarters, but it didn’t need to being the dungeon isn’t huge. I think the map made the adventure totally. Thanks again!
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This and city on the island with the blue pillars are truly what one would call memorable fantastic (yet not in a ‘going to break my game’ way). They offer that feeling of fantasy, mystery, and an aesthetic not seen in your typical medieval setting.
I always love when there is a usable game aid (be it a dungeon, a village, a town, or anything of that sort) that can be plunked into a game world with just enough detail to give you an idea (and not too much detail in case you want to just use the visuals).
This was one of the virtues of modules like B2: Keep on the Borderlands and many Classic Traveller supplements – they provided useful bits that you could easily customize and drop into your own game and in the doing, make them have your own particular flavour.
Great work, Dyson. I just wish I had the eyesight and hands to do this with my Micron pens.
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