Tags
Dungeon, Dungeons & Dragons, Fantasy, Giants, Huge, Labyrinth Lord, Maps, Megadungeon, OSR, RPG
I don’t normally spread a big map release over several months, but this one I seem to be taking my damned sweet time at. The goal is to draw up a dungeon based upon unreasonably large hallways. The kind of thing that makes little sense from a construction point of view, but produces epic vistas for running battles and exploration
- The Giant’s Halls (map 1)
- The Giant’s Halls (map 2)
- The Giant’s Halls (map 3)
- The Giant’s Halls (map 4)
In all there will be four maps in this set. I just finished the second one a few days ago and it will go live in November, probably along with the third. When all four are done and posted I’ll probably retroactively go in and make them all commercially licensed maps.
Years of playing “old school” means that I think in 10′ squares, making the major halls 30 and 40 feet wide, but they can also still be used with a 5′ grid, still making them quite large for halls and bringing the size of the rooms and side passages down. But that would also conflict with the idea of this being a massive underground structure of giants.
I’m particularly enamoured with the secret passages on this map that go around the edges and underneath various areas.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.
it looks like you forgot the stairs somewhere for the rightmost secret passage
The intention is that the curved secret passage is a long slope.
oh, I see, that is making sense then 🙂
Neat map. Perhaps the secrets passages were for the dwarven servants to move about without disturbing their giant overlords.
How DO you make such nice lines? I find that (1) my lines ain’t so straight, and (2) when I go back over them, I often don’t stay on the trace. It ends up looking messy instead of sharp!
That just takes practice. I have maps where some walls are way thicker or messier for exactly this reason. But with practice you get better pen control… usually.
I still get walls that are out of line.
…another problem I have is that my hand doesn’t want the “Dysonizer” lines to actually touch the walls of the rooms! All in all, my maps end up looking quite wishy-washy, especially in comparison to yours.
Start the hatch marks at the wall instead of running them to the wall.
Right. I’ll try that tonight and report!
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