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Commercial Maps, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, OSR, RPG, Tower
This… is a mighty tall tower.
Here are the 8 levels of the Shattered Tower that are above the break at level 5 of the structure. These levels float in the air above the base of the tower, slowly lifting and falling by about 18 inches vertically and maybe 12 inches side to side. The structure defies gravity, but seems anchored to this physical locus, unable and unwilling to be moved elsewhere.
The lower 5 levels and the sideview are posted here: The Shattered Tower, Lower Levels.
For ages there was no connection between the lower and upper levels of the tower, but recently someone hung a rope ladder down from the upper levels. At one point the rope ladder would be raised when not in use, but now it just hangs there, seemingly abandoned like the rest of the structure.
The external areas of the upper levels are home to two different flying beasts that have come to some sort of compromise and rarely fight among themselves – on the topmost balcony nests a family of wyverns, and the lower two balconies are home to a clamour of harpies who remain frustrated at the arcane locks that keep them out of the structure proper – however some do wander into the tower levels via the open stairwell on level 10.
Access to the mid levels is through the floor of level 6 (via the ladder that hangs from the hole in the floor), or the stairwell at the top of level 10 which has no ceiling. Access to the upper structures (levels 11, 12 and 13) is either by flying to the wyvern-infested landing of level 11, or figuring out how to reactivate the teleporter system that used to move people between levels 10 & 11.
This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.
This tower is getting sucked into my eventual Plain of 1000 Towers/ASE game that doesn’t exist yet.
I have the same need to run a game of just tower-crawling. 🙂
This is the wonderful thing about Mad Monks of Kwantoom. Random pagoda generation, which is almost a tower.
There’s a facebook portal at the top? Cool.
“trapdoor in floor”, smartass.
https://rpgcharacters.wordpress.com/2013/12/23/the-key-to-all-this-madness/
I can’t see any balcony on level 12 or any possibility for the PCs to encounter the harpies but level 11 seems very clear cut.
I’m guessing all those doors leading to the circular walkway surrounding that level are booby-trapped with firewards or protective sigils. This tower seems a natural fit for the forgotten realms. Nice work!
Wyverns on 11, harpies on 9 and 7.
Ah, yes “the external areas” – duly noted. Although for dramatic effect you could imagine the PCs emerging onto an empty balcony on level 7, looking up towards the overhang from level 9 only to witness a clutch of harpies leaping down from the precipice. Roll for initiative, heh heh!
Nice, I’m thinking a young green dragon and some gargoyles left over from when the wizard still lived there though. Nicely done.
Level 8 has me confused aswell. There are two sections, the north one is accessed through the secret door along the stairwell but the southern side seems to be isolated. How to get access to those rooms?
There is a ladder in an alcove on level 9 and level 8 that connect the isolated part of level 8 to the larger open space on level 9.
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