Tags
Dungeon, Dungeons & Dragons, Fantasy, Giants, Huge, Labyrinth Lord, Maps, Megadungeon, OSR, RPG
Last month I posted the first part of the Giant’s Halls. This map sits to the south of the first one and is a bit less multi-leveled. Again, this is a dungeon of massive hallways connected to smaller chambers and some immense ones. I’m thinking of this as a dwarven town in the Tolkien genre of massive halls of great height that span out into the depths and would look incredibly impressive lit by thousands of lanterns, but now sit dark and quiet, taken over by monsters more suited to the brobdingnagian avenues
This portion of the map includes granaries (the circular chambers on the lower right) and cisterns to their south and a collection of dwarven “apartments” along the right-hand-edge.
There are two hallways set at a 45 degree angle to the rest in the dungeon, the smaller of which is actually sloped down to the two chambers it leads to. I really need to remember to draw in those slope arrows on my maps, I seem to keep forgetting them as I draw them.
The map links to map 1 on the north side, the stairs to the left will lead to next month’s entry in this huge dungeon, and the halls to the right will link to the final map, which also links to the first map posted.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.
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Hey, Dyson, I think there may be a slight mistake on this map:
After the tunnel passes under the two pillars in the main central room, it ends in a secret door that opens to the room and corridor “south” of that main central room.
But there are no stairs descending that would make sense of how that secret door could meet with that room. Am I not seeing it right? Thanks!
I believe the intent is to make the way down to the large circular chamber a sloped hallway, which would cover the discrepancy.
Okay, that helps. So, I could either add some stairs, or I could draw in an arrow to indicate and over all slope. How do you usually indicate slope, or should I, like in this case, just intuit that it is implicit by necessity? Thanks!