Tags
Commercial Maps, Dungeon, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, OSR, RPG
Over the last three months I’ve posted three previous parts of the Giants’ Halls.
I was in the mood to produce a dungeon with a larger basic structure than most, featuring 20 and 30 foot wide halls of immense length as the baseline instead of twisting 5 & 10 footers.
This is the final piece in that dungeon.
I’m particularly happy with the upper right corner with the circular hallway. Also, if one wanted to extend the dungeon, I would link the elevated chamber (or the curved passage right past it just before the stairs back down) to the mines for this massive fortress.
And… here’s what the four maps look like when spliced together:
As a new year’s gift to any publishers who want it, I’m releasing all four of these maps (plus the combined map) under my free commercial license. Later today I’ll go back to the original three maps and add the commercial license language to them also.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.
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Pingback: [Friday Map] The Giant’s Halls (Part 3) | Dyson's Dodecahedron
Looks great! Thanks for including a map of the complete complex.
Dyson, do you have a grid-free version of the over-all map? That would help me put a “players map” together. (Even better, one without secret doors or passages! I’m sure that is out of the question.) Thanks for the maps and the help!