1PG, Broadsword, Character Sheet, Character Sheets, Deep7, Fantasy, RPG
In the past on this blog I’ve posted a few things here and there about Deep7’s 1PG system and a few of the games I enjoy from the line (to be honest – that’s the whole line).
The concept of the system was that the whole system, including character creation and the character sheet should fit on a single sheet of paper. But the character sheet was boring.
So I threw together a quick and dirty 1PG BroadSword character sheet last night.
It is meant to be printed two to a page and it was really quickly thrown together so the knight’s a little wonky. But hey, that’s what you get in a 20 minute character sheet.
What a delicious treat! I love character sheets that invoke the spirit of the game and this one certainly doors that.
1PG was a nice line of products
you actually made me discover 1pg game. thank you.
Reblogged this on Iho's Chronicles.
…and that font looks great, what is it called?
How did Trovek get those skill ratings? About 50 points more (than a freshly rolled character) tell me that he must have seen quite a bit of actual play.
Dyson Logos said:
I believe you start with a base level in each skill equal to the stat in question – otherwise the ability to reduce a skill to increase others during character creation wouldn’t make much sense.
I believe that the math on Trovek is that he had 5 skill points spent.
Ah, I see.
I remembered that you spend about 1d6 (+ something) points after rolling the stats. NPCs were written up like that: BRAWN 2 / Fighting 1.
Of course, in play you add stat + skill, so in the end your numbers are correct (if you don’t try to add the stat a second time…).
I’d use the original notation because it would make mixing and matching stats + skills easier. (PERCEPTION / Fighting; KNOWLEDGE / Riding; etc)
Dyson Logos said:
But then how do you handle the chargen thing where you can reduce a skill to get more points? Have skills at -1, -2, etc?