Commercial Maps, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, OSR, Puzzle, RPG, Tower
The Turning Tower is a stout three-tiered tower on the Plains of Dross. An ugly black blight upon the landscape, highlighted by brass doors; every hour or three the three rings of the tower rotate to a different configuration, changing the internal structure of the tower. No matter the configuration, however, if one can breach the massive brass front doors of the structure, it leads into a great hall directly to the centre of the structure (through a number of other brass doors, some of which are trapped, all of which are locked).
From that central point, a set of brass levers allows the tower configuration to be manipulated manually. However, the magics that allow the tower to turn only allows it to be reconfigured at most once per hour – needing a full 60 minutes to recharge the energies required to rotate again.
Upper levels of the tower are accessible via brass stairs within the middle ring of the structure, and form the second level the top spire of the tower can be reached from the central area. The controls for manipulating the tower configuration repeat again on the second floor of the central tower section, but the time required for a new configuration remains the same (thus allowing for scenarios where groups on the two different levels conflict over the configuration of the tower – and some configurations prevent inter-accessibility between the levels).
The Turning Tower was suggested in part by Rick Sharp over on the Patreon Campaign page where I ask patrons at the $2.50 level and up for ideas for maps that they would like to see on the blog in the coming months. While his idea was for a dungeon, I got hooked on the idea of a squat tower surging up out of the dry ruined plains because of the visual appeal of seeing the tower reconfigure itself as the party approaches it.
This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.
Kevin Campbell said:
Very cool idea! I can almost hear gears grinding and that Hollywood stone against stone sound effect.
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What a fabulous find, five+ years after it was posted! Curious if anyone has tips for using this on a VTT? Paper and scissors would make for a great game prop. In any case, I’m going to give it a go. Thanks!
I can’t see how to access the right room of the third level. Does anyone? It seems isolated as the rotating floor would block the upper stairs right?
Dyson Logos said:
The assumption is that the central “pillar” rotates as a single unit, as does the middle ring. Thus stairs are always connected.
Ohhh I see! Still the room on the right of the last level would not be accessible right?
Dyson Logos said:
Yeah – the top level has stairs up to it from both the right and left sides into those two left-hand rooms each of which in turn has a secret door into that chamber.
OMG, that’s what the S, means! Sorry! Thank you!!
I thought it was south or something
Ohhh that’s what the S means! Sorry! Thank you! I thought it meant South or something xD
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