Tags
Actual Play, AD&D, AD&D1e, D&D5e, Dungeons & Dragons, Fantasy, Fifth Edition, OSR, RPG
Last weekend was spent in the glorious herding of cats in my 5e campaign.
This campaign was launched as a playtest of the new rules set before I run a “real” 5e campaign. As such I’m now aiming for the campaign ending and am willing to do a bit of railroading to get there.
ALL SIGNS POINT TO THE TEMPLE OF IRON has been the slogan of the campaign for pretty much all of 2016. Yet the party has only spent two sessions in the actual temple of iron and insist on exploring every little red herring I let get in their way.
But at the end of tonight’s game, they found their way back (via three other adventure hooks that lead on different missions that all end up aiming … to the Temple of Iron / The Iron Temple) to the front door of the Temple of Iron, hidden in a old unused mountain pass in the Barrier Peaks.
An “Expedition to the Barrier Peaks” if you will.
It turns out that the reason the raiding parties from the Forbidden City have been so ferocious and shutting down all caravan traffic between WinterSpire and Yoon-Suin is population pressure from the north where strange monsters have been wandering out of the Iron Temple and chasing the natives down to the Forbidden City which is now overcrowded.
Thus the party’s adventures in mercantile skulduggery lead to the Iron Temple.
Further, they’ve been finding hints and clues of a great paladin who went missing along with an epic artifact weapon… in the Iron Temple.
Their adventures in Yoon Suin also sent them eventually… to the Iron Temple.
The Lord’s Alliance wants all these monsters (coming from the Iron Temple) stopped.
Seen here are:
My sheet of character names
(3 columns, names collected from various fantasy name generators, with notes added during play as to who each name is linked to. This is probably one of the most important tools for running a game with extra verisimilitude – players feel that every character is important when they each have a unique name).
Module I1 – Dwellers of the Forbidden City
(the third “module” I used in this campaign, after going through Lost Mine of Phandelver and then +Chris Kutalik’s Slumbering Ursine Dunes) (sporting fancy aftermarket googly eye modifications)
Module S3 – Expedition to the Barrier Peaks
(the actual “Temple of Iron / Iron Temple” and the almost climax of the campaign – I expect the campaign will end shortly after they finish this, or MAYBE one session later) (ALSO sporting fancy aftermarket googly eye modifications)
Magic Mushrooms of the Fungal Forest
(printout of one of the appendices from The Fungus Forest OSR adventure which I used for a corrupted druid’s cave and still find the occasional use for when needing random weird mushrooms)
Arcanoplasm
(printout of a page from Fifth Edition Foes of a monster that was a LOT of fun to run tonight as it started copying the party’s spells – however the cleric of light managed to dish out SIGNIFICANT damage to it by using divine versions of a number of normally arcane fire spells)
Campaign Map
(map I drew of the current campaign region. I’m planning on redrawing it larger, adding in all the locations where interesting stuff happened during the campaign, and printing out posters for all the players in the campaign as a keepsake for trying out 5e with me)
Level 1 of the Temple of Iron
(I redrew all the maps from Expedition to the Barrier Peaks to reduce the number of empty rooms through the place – seriously… there are HUNDREDS of empty rooms in this module as written – this is the extent of the party’s explorations of the temple so far. I honestly expected I would be posting my redrawn maps in June once the party was done with the adventure… but the party hasn’t gone past the first level yet.)
So far in our campaign I’ve run or at least partially run the following adventures – converting them (mostly on the fly) to the 5e rules set:
- Lost Mine of Phandelver (5e)
- The Thing in the Chimney (DCC Christmas adventure)
- Slumbering Ursine Dunes (OSR)
- Dwellers of the Forbidden City (AD&D1e)
- Yoon Suin (OSR)
- Forest of Blood (3e Dungeon Magazine)
- Expedition to the Barrier Peaks (AD&D1e)
- Fedor’s Pass (homebrew)
- Murder in Oakbridge (3e Dungeon Magazine)
- Doom Cave of the Crystal Headed Children (Lamentations of the Flame Princess)
- The Molds & Slimes of Vilnid (OSR)
I would love to see your maps for Expedition. The empty rooms worry me for running a con game.
Soon my friend!
So I hear that 5e actually isn’t too bad. What’s your take on all that?
It is currently my second favourite edition of the game.
And your favorite? BX?
Indeed.
Do you do anythign other than draw maps and play D&D? Your schedule must be very full just with those two activities!
Not a lot more, no.
@unchartedatlas, a Twitter bot that generates fantasy maps, one per hour: http://news.nationalgeographic.com/2016/08/bot-fantasy-map-generator/
I wonder how you measure distances in fantasy maps. I mean, there’s city A and B, and if you go by foot it takes some weeks, by horse it’s less, but as the road is horrible, by cart it takes more than by horse. How can you create these “times to travel” tables in a consistent way?
If you are drawing to a set scale, then you base travel times on terrain and movement rate.
Do you know where can I find such a scale?
Ops. Found this: https://www.cartographersguild.com/showthread.php?t=19730
Reblogged this on DDOCentral.
Cool! I am a long time reader and admirer and it is nice to see something I created (the magic mushrooms of the fungus forest roll all the dice chart) finding its way to your table. Did you actually run the Fungus Forest or a portion of it at some point, or just use the mushroom chart?
Sadly, just the mushroom chart – I converted it into a “random wild fungus table” to roll on whenever someone grabbed or touched a fungus in the cavern of a tainted druid.
It’s really interesting to see how you use a variety of source material to create a unique campaign. I suppose we all do to a greater or lesser degree.
Also a nice reminder that all those great maps aren’t just drawn for the sake of drawing cool, unique, interesting, artistic maps!
I plan on the next campaign being less “module” oriented, and will therefore use a lot more of my maps in play.