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So I finally started messing around with my setup for recording again and put this video together. I was inspired by a work in progress shot by @dmquill, and wanted to try out double-lining the walls of a map while also using my crosshatching.

Because it was a test of a new style, I really rushed through this map and drew the whole thing in 40 minutes. The quality isn’t great and I might redraw it completely at some point in the future. I just really wanted to see how the style would work out for me, and it unfortunately looked better in my head than on paper.

But I promised myself that even when I don’t like a map, I’ll post it. So here we have a quick and rough version of Bela’s Cove.

Bela's Cove

Bela’s Cove

This little pirate cove is based on one from a game of NeoClassical Geek Revival I was playing in with Zzarchov as the GM. Our new pirate allies knew of a place where other pirates often hid their loot, and they recommended that we could sneak in, grab what we could and then get out as long as there wasn’t a pirate galleon anchored nearby.

And indeed, the cove was mostly abandoned… because a vampire traveling from Romania by boat had been waylayed by pirates on the high seas and now found himself here, feeding off a the few pirates left here as guards and the coffle of slaves they had stashed here as part of their treasure.


The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!