Tags
City, Commercial Maps, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, OSR, Rooftop, Rooftops, RPG, Town, Urban
“We saw the thief grab the map but he was away and out the window before anyone had a moment to react. The chase after him went from rooftop to rooftop and even across Thunder Lane before we forced him down into a courtyard where Ehrik repeatedly dunked his head into a small fountain to try to find out where along the way he had managed to ditch the map.”
After a few too many games of Assassin’s Creed, or just lovely flashbacks to the starter adventure scene in the original Warhammer Fantasy RPG chasing Bertoldo Vasari across the rooftops of Nuln, sooner or later you are going to want to run a rooftop chase scene.
This map assumes a society and climate where moderately pitched roofing is the norm – with an average of about a 30 degree slope. Dashing on a 30 degree slope can be difficult, might take a few rolls. And the general rule of thumb for a snowy climate is that roofs slope up six to nine inches for every foot they cover, so assume that the peak of a roof is 1/4 to 1/3 the total width of the building above the level of the edge of the roof. So on a 20 foot wide building, the roof slopes up to 5-7 feet in the centre. This allows for easy transfer from a 3 story building to a 4 story building as long as the peak of the lower building approaches the side of the taller.
The buildings have numbers on them to indicate how many stories above street level they reach so you can figure out where jumping and climbing will come into play, and below is a sample routing along the rooftops for a would-be thief to attempt an escape before the party almost inevitably runs them down.
Also, while on the topic of rooftop chase scenes, Zzarchov wrote up a great random table for what you fall in/on when you fail to keep up during a rooftop parcours scene. [What Did You Land On?]
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:
Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.
great! More town blocks. This is great.
Parkour!
That was an incredible idea; thieves can get bonuses for doing this before, and of course; knowing where the ‘crossings’ are – in my game; I did a bit hopping/climbing wet stones of various sizes over a river w. much the same arrangement (everything marked w. a note for vertical height and slipperiness) which made yhink – there’s gotta be mage somewhere, aggravated by ONE MORE Thief tht used the ol’Oil of Slipperiness on his roof . . .
Reblogged this on DDOCentral.
Pingback: Sporadic Saturday Sweetness: 2018-01-13 ← Ravenous Role Playing
The table that the link goes to is dead, but Wayback Machine had it. I have reproduced it here for the sake of brevity:
But it could be better and made to be more useful. Roll a d6 and a d4.
1.) A wagon full of:
I: Manure: no damage but you are covered in shit
II: Apples, Turnips or other food: 1 pt of damage per 10 feet and an angry merchant wants payment
III: Straw, no damage at all and you are hidden.
IV: Small angry animals in wicker cages which will impale you as they break. d8 damage per 10 feet.
2.) An awning on a market stall, you:
I: Bounce off it into (roll again)
II: Fall right through it, -1pt of fall damage and upset a merchant
III: Bounce off it onto the street, only 1pt of damage.
IV: Bounce into a second story window. During the day its open, during the night its a closed bedroom
3.) A horse:
I: Which already has an armed guard riding it.
II: Which is saddled and ready to ride! How dashing!
III: Which you just missed. It will proceed to shit on you.
IV: Which you land in front of, it will rear up to kick you.
4.) A group of people who are:
I: Armed guards who don’t take kindly to this assault as you send them sprawling. 1 damage to all.
II: A thief escaping justice. You will be rewarded with a few coins and praise for aerial tackling them.
III: A wealthy merchant, coins spill everywhere and a milling chaos ensues you can easily be lost in.
IV: A poor pilgrim who is a revered holy man, an angry mob will form to chase and beat you.
5.) A Tree which is
I: A date tree, if you make an agility check you grab hold and can continue the chase.
II: A flowering tree in a garden, you appear to be peeking in a second story window with a woman changing. Make a charisma check, failure results in screaming for angry relatives, success a smile.
III: The ugly tree, you take 3d4 damage (instead of fall damage) as you smash branches on the way down.
IV: Soft and verdant. you land and become tangled in the boughs. No damage but it will take several rounds to get out.
6.) A fence that is:
I: A low stone fence, take d8 damage per 10 feet instead of d6.
II: A wooden picket fence, take d10 damage per 10 feet instead of d6 as you are impaled.
III: A wrought iron spiked fence, take a d12 damage per 10 feet and you are stuck on barbs.
IV: Really more of a brick wall. Take d8 damage as you bounce into (roll again)
Pingback: The Alexandrian » Remixing Avernus – Part 3E: The Poisoned Poseidon
Pingback: Vignettes of Soburin Volume 1: #10 - Oni Swarm | Mike Myler on Patreon