Dungeons & Dragons, Fantasy, Hex, Hex Crawl, Hex Map, Labyrinth Lord, Lamentations of the Flame Princess, LotFP, Maps, OSR, Real World, Regional, RPG
Quebec City, 1666, with magic of course.
This is the setting for the Sugar Shack Slaughter, one of the two adventures in “The Scenario from Ontario“. Written by the remarkably Kiel Chenier, the adventure takes place in the area around Quebec City presented here.
Each hex in the map is 1/4 mile across – so if sticking to good terrain an adventuring party could travel 24 hexes in a day. Which just goes to show how big modern cities are – the location marked “Maple Ooze” on the map is actually within modern Quebec City (pretty much at the intersection of Boulevard Valcartier and Rue de la Riviere Nelson – there’s a convenience store there and I bet they have those gooey maple sugar cones that are ubiquitous candy throughout the region).
As a fantasy cartographer, it is always kind of intimidating to tackle a real world location in a map. You KNOW you aren’t going to get it perfect, and with real world locations people might actually notice what’s wrong as opposed to thinking that you did it that way on purpose. Mark Richardson (who draws the maps for the 7th Sea RPG as well as for the Government of Canada) aimed me at a database of topographical maps of Canada that really helped with this piece.
I’ve included a second version of the map here with the sugar bush and maple ooze banners removed, although the ooze and its path are still visible (since I drew them on the map in ink as I was making it unlike the banners which were added in photoshop afterwards). Printed at letter or ledger size, the map looks great and will help in running the adventure in question, or can easily be repurposed for any other settlement along a major river.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
I should use this map to play out the assault on Quebec City during the American Revolution led by Benedict Arnold. My ancestor, Jonas Hubbard, died before the walls of the city.
“Each hex in the map is 1/4 mile across – so if sticking to good terrain an adventuring party could travel 24 hexes in a day.”
Six miles in a day only if the terrain is good? Surely either the hexes must be larger or the party could make much better time than that? I think most D&D editions suggest 18 miles/day for traveling on foot, and I believe even that is very conservative and represents about five hours’ walking only.
Paolo Redaelli said:
Agreed. A “common” human can walk on a road 4km/h × 8 hours/day = 32 km/day. That’s 20 miles, on a plain flat road. I should check how long the mountain hikes we made this summer, just for curiosity sake: they were on small trails, up and down almost six hundreds yards uphill and one thousand downhill
Devin Parker said:
A perfect scenario and map for my favorite D&D setting, Doug Anderson’s Northern Crown. Thanks!
do you have a link to the topographical maps?