Tags
Fantasy, Horror, House of Keys, Iron Medusa, Maps, post world games, Praxis, Protocol, RPG
The ancient house appears to be a massive sprawling mansion from outside. Inside it shows all the signs of unplanned and almost cancer-like growth and change. New wings added haphazardly, sections renovated to new purposes and sealing off other sections in the process. Rooms and sections that can only be accessed through windows from gardens. Stairs that lead nowhere, doors that open into brick walls.
This sprawling Winchester House-inspired map was crafted for jim pinto’s “House of Keys” RPG, the first of several in the Iron Medusa setting – a lawless RPG setting inspired by Slavic folklore.
House of Keys is in production now (you can read more about it at the Kickstarter that ran four months ago), and will be showing up on post world games’ DTRPG storefront along with other Iron Medusa titles.
The House of Keys logo is a trademark of post world games and appears here with permission.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
I’ve been wanting to play a horror campaign for D&D based in Locke & Key for years… this map will get me started!
The Gormenghast vibes are strong in this! Excellent!
After seeing this, I’d love to cut you loose on Tegel Manor! Great Job!
Is there a grid version of this?
There is not. The game it was drawn for is not one where gridded environments are important.