Tags
Dungeon, DungeonMorph Dice, Dungeons & Dragons, Fantasy, Geomorph Mapping Challenge, Labyrinth Lord, Maps, Megadungeon, OSR, RPG
Ever since I started drawing Geomorphs, I’ve had the intention of making a dungeon that took advantage of them to have sections of the dungeon that change from visit to visit – visually based in part on the map of Lankhmar in the old Lankhmar D&D sourcebook.
Thus, every time you enter the dungeon, some sections remain the same, and some sections change. Further, due to the vagaries of geomorph design, some sections may become completely locked out in some visits, and some hard-to reach areas may suddenly be available.
My goal is to make a set of 4 or more dungeon levels that each contain 2+ geomorphs. Further expansion is easily possible by just “plugging in” a geomorph to any of the edge rooms or corridors and adding new structures that way.
- Geomorphic Halls – Level 1
- Geomorphic Halls – Level 2
- Geomorphic Halls – Level 3
- Geomorphic Halls – Level 4
And there are a LOT of geomorphs to choose from these days. There are well over a thousand of them on Dave’s Mapper these days, not counting the huge new collection being put together by myself and a number of other cartographers for the latest DungeonMorph Dice Kickstarter.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
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Somehow you continue to deepen and expand your amazingness. I’ve needed maps with geomorph holes to plug in. Thank you for your continuing mapping innovation.
This is one of the coolest things I’ve seen in a long time.
Brilliant!
Reblogged this on DDOCentral.
Oh this is cool, makes a great and easy way to reuse/revisit a dungeon having had parts of it destroyed, or rebuilt, or twisted by some strange magic…
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