Caverns, Crypts, Dungeon, Dungeons & Dragons, Dyson's Delve, Fantasy, Labyrinth Lord, Maps, Megadungeon, OSR, RPG, Tombs
Another pair of maps from my 2019 redraw of my classic Dyson’s Delve mini mega dungeon – levels 3 and 4!
Level 3 of Dyson’s Delve reintegrates the two sections into a single level again, and combines natural-seeming caves with standard dungeon construction.
The entirety of level 3 is dedicated to crypts. This was once the bottom-most level of the Delve when it was first built. These crypts are now the home to a collection of ghouls and other undead and a bunch of flies who search for dead bodies to lay their eggs in.
I like the map of level 4 because of the secret hall and rooms surrounding the southwest side of the map, allowing one group of monsters to prey on another.
This level is also easy to bypass as the stairs to level 5 are in the same room as the stairs to level 3. This is done because the main section of the level is terrorized by a heavy-duty pair of manticores that will be more than a match for a level 2 party should they take them on the wrong way.
The feel of this level is more open than the previous levels, with multiple paths to get to or from any point except the entrance / exit of the level. This helps create the feeling that the residents of this level are living “on the run” from the local menace that prowls the corridors.
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Dyson, I love the delve. It will always have a special place in my heart.
As you are redoing it, I do recommend you focus on clarifying the connecting points. If you could do something like the attached to make it easier to suss out how it all fits together while quickly referencing, that would make a great thing even greater.
Click to access dysons-delve-mini-maps-reference.pdf
Reblogged this on DDOCentral.
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Pingback: Return to Dyson’s Delve – From top to bottom! - D&D Legacy