Copper Sea, Dungeons & Dragons, Fantasy, Island, Islands, Labyrinth Lord, Maps, OSR, Regional, RPG
There are many small independent island cities in the Copper Seas that I have visited in my attempts to navigate out of those quiet and confusing waters. Today we look at the Isle of Kheyus, where the remnants of ancient civilizations have the locals cowed and eking out a living in fear of the past coming back to haunt them.
Kheyus was once home to a massive city of some ancient civilization that covers much of the northern end of the island. The city has been reduced to ruins down to the stone of the island itself, but throughout the islands people have found bits and pieces of ancient artifacts and the occasional defensive construct defending tombs and treasures…
The city of Kheyus sits at the outlet of the main river of the island and ekes out a living from the Copper Seas and subsistence farming in the river valley. The people of Kheyus are openly hostile to “explorers” and “adventurers” seeking treasure and ancient history in the ruins to the north – more than once have the defensive constructs of that city (awakened by nosy explorers) threatened the city and farmlands here, and one on occasion an ancient plague was released that killed nearly a third of the populace.
But adventurers still come, and the strange crystalline structures on some of the islands have been farmed for crafting magic wands and orbs and attract magi and craftsmen. And the people of Kyni Bay (the walled town in the bay south of the great ruins) are also aware of the ruins of a lost city in the mountains that they keep secret from travellers and adventurers – for unlike the ruins, the lost city is still mostly intact, and they worry that far more powerful constructs are hidden away there defending ancient vaults.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
Pingback: Isle of Kheyus - D&D Legacy
Nice. What’s the scale on the map?
Dyson Logos said:
Roughly 1 handwave per three hexes.
For more accurate scaling, choose a scale between 1/4 to 16 miles per hex.
Pingback: Feed Your Brain | Dungeon Master Daily
KILLER MAP DYSON! I am linking folks here this week on my blog/podcast.
Reblogged this on DDOCentral.
Pingback: Recommended Links Sunday September 22, 2019 – Jon Bupp
What did you use for the broken/dashed hex background? Would like to get a copy of that layer for future map projects of my own. Thanks.
Dyson Logos said:
I use the awesome “Hex Paper Pro” font for that.
Awesome! I picked up a copy today – thanks for the link!