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Alley, Building, Buildings, Church, Courtyard, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, OSR, Reliquary, RPG, Shrine, Temple, Urban
Colloquially known as “God Alley”, the Temple Walk is a set of courtyards and walkways winding between 13 different shrines, temples, churches and reliquaries to various deities and godlings of the city. Not all the deities of the city have shrines here, and few of the larger faiths are represented – the area is too tight and confined for the churches with larger congregations, and the temples here gently push away any of louder cults in the area.
Because of the narrowness of some of the alleys and spaces in the Temple Walk, it is a pedestrian-only part of the city (enforced by a few “church police” volunteering for one temple or another and working the entrances to the walk). And it is a pleasant change from the bustle and noise of the nearby markets – a sudden break to quiet spaces of contemplation and prayer.
The two gates into the Temple Walk both lead into the same market area of the city, providing a respite from the haggling, shouting, and constant attempts to sell you things you only vaguely want or need (but you could change that, making it a startling transition point between market and government areas, for instance). Instead this district specializes in quiet monks and priests quietly and sternly attempting to sell you salvation and gifts of the gods that you only vaguely want or need.
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I love this! I think it would be fantastic if there was a version with some designation of covered areas vs. areas open to the sky. I can assume the columns hold up an awning or second floor, but is that true of all of them?
DM’s call!
Generally speaking any space with the “dirty” or “gritty” grid is open air, and areas with “stone” or “flagstone” grid is covered.
Very Lankhmarian!
Side note: where did you get those coins?
Those are the new Illuminati coins from Steve Jackson Games.
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