Crypt, Dungeon, Dungeons & Dragons, Fantasy, Island, Labyrinth Lord, Maps, OSR, RPG, Tomb
Near the centre of Bathayg Lake is an island tomb – a tuft of grass, dirt, and stone slowly being reclaimed by the waters. At some point the small island was built up as a barrow mound – a dromos style tomb entrance leading into several false tombs and burial spaces. The whole thing was covered in dirt that had to be brought to the island in barges or transported (or possibly created) magically.
Speeding the erosion of the island, the dragon Goavu (grand child of the great Bathayg whom the lake is named after) makes one of its nests on the top of the island, giving it a view over the whole lake without having to take flight. It is whispered that a few dragon eggs are also within the ruined tombs, placed there when Goavu was a much smaller beast.
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Gregory Baker said:
It strikes me that some of your maps (like this one) that have extensive ‘secret’ areas might be cool with a player version that only shows the easily accessible parts, and not the parts behind secret doors or what not. I have actually done that with a couple of maps that I have commandeered (I used a bit of your sewer system with an attempted break-in dug into part of the sewer wall, but ‘repaired’ the wall on the map they got from the sewer warden headquarters), and have often erased secret doors before printing out handouts. Just an idea in which you might see some usefulness.
Reblogged this on DDOCentral.
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