Actual Play, Fantasy, OSR, RPG, Shadows of the Ruinous Powers, Shadows over Bogenhafen, The Enemy Within, Warhammer Fantasy, WHFRP, WHFRP1e
(Being a series of quick game notes trying to account for the events of many sessions of playing through The Enemy Within using the Warhammer Fantasy Roleplay 1e rules.)
Shadows over Bogenhafen
- Martin [Scout]
- Wilfried [Bawd]
- Larry [Bodyguard]
- Othmar [Bunko Artist]
- Gottlieb [Bounty Hunter]
The session begins with the newly-advanced Bounty Hunter Gottlieb finding the magistrate of Bogenhafen, one generally pleasant if slightly soft Councillor Heinz Richter. He informs them that there are no current active bounties, but if anything comes up, he’s glad to know there’s a professional in town – and to please enjoy the Schaffenfest.
True to the name, the Schaffenfest involves a lot of sheep trading. And wrestling. And charlatans. In the wrestling ring Larry made short work of the resident “champion” Crusher Braugen, nearly breaking his knee after crushing his more… sensitive parts. Instead of becoming the victims of pickpockets and charlatans, the group successfully busks, outplays, and outfights everyone they encounter, making themselves a fine few crowns in the process.
In all the excitement, they also met Doctor Malthusius, owner of a travelling freakshow featuring a three-legged goblin with a knack for escape. The goblin escaped during the pre-show and after Martin ran screaming from the scene, the party tackled the beast and got it back in captivity.
Then they discovered poor Gottri Gurnisson, a sad and drunken dwarf in the stocks, begging for the solitary gold crown that he needed to pay his fine for being drunk and disorderly so he could leave the stocks and return to his drunk and disorderly ways. With a soft-spot for a suffering dwarf, Gottlieb drove a hard bargain and released him, only to find that the sodden, vomit-covered, drunken miner was suddenly attached to him at the hip, talking up how great of a bounty hunter he is, how he’s his best friend for life, and wow, we really need to check out the beer over at THAT tent!
Finally, returning to the freakshow site to see the actual show instead of some escaped three-legged goblin, they are “entertained” by a boy covered in hair, a one-eyed dog, and of course, the oft-escaping three legged goblin mutant. Who escapes again. This time into a small airshaft into the city sewers.
As the commotion settles, the watch brings Doctor Malthusius before the magistrate – and the good doctor offers the group 50 crowns to return his goblin to him to save his sideshow. The magistrate then turns to the party, since they have the only bounty hunter he knows in town, and offers them 50 crowns if they can get the goblin out of his damned sewer system – as well as room and board at the Journey’s End, a nice comfortable inn near the East Gate.
After prepping at the Inn, the group ends up leaving Emmanuelle with their gear at the Inn, and Gottri at the bar (where he is quickly arrested for being unable to pay his bill, and dragged off to the stocks).
In the sewers they ended up tracking one of the local members of the thieves’ guild to their safehouse, and negotiating their safety in exchange for not giving away the location. Then they followed the goblin trail to a bound iron door deeper in the sewers that in turn opened into a dark temple of some kind – complete with a pentagram drawn on the floor inside a copper circle, silver candlesticks with black candles, and of course the bones of a recently slain three-legged goblin.
And a demon. A big, black, winged, thing from the pit wreathed in smoke. Who told them to get lost, which they promptly did – and ran almost straight into the corpse of Gottri Gurnisson – horribly mutilated, his arm and heart removed, and dumped here in the sewers just down the way from the demon-guarded temple.
Returning to the surface, they discover they have been kicked out of the Inn because the goblin was found by a warehouse worker in one of the warehouses, and was squashed flat by falling crates – and no other inn will take them for the night because they’ve obviously been tramping around in the sewers for the last five hours and are covered in the foulest of effluent.
Down at the river Bogen, they take a quick swim to clean off the most offensive of their ooze, and spend the rest of the night on the Berebeli with plans to head straight to Doctor Malthusius in the morning, probably followed with a visit to Councillor Heinz Richter.
Reblogged this on DDOCentral.