I drew a ridiculous 182 maps in 2019. That’s not quite one map every other day for the whole year. Most of those were for the blog, but also include a number of commissions for Neoclassical Geek Revival, Steve Jackson Games, Inkwell Ideas (I’ll post more about my work with Inkwell Ideas later this week, along with photos of the dice and related goods I was involved in working with them), and of course for the official D&D releases from Wizards of the Coast.
Three of the four D&D 5e hardcovers released this year featured my work – bringing the count up to five hardcovers now, starting with Waterdeep: Dragon Heist in September of 2018.
That said, I totally overextended myself this year. I probably would have been able to keep up with my release rate, but in the autumn we ran into a health crisis with my parents that suddenly had me dedicating a few days every week to travel and care instead of drawing and self-care. And deadlines and timelines came crashing down.
So this year I’m starting in the middle of playing catch-up. I’m behind on work and promises for a lot of people, including myself. So I’m moving away from major commissions for a while as I try to get my shit back in order.
I started this year running a classic RPG that has been comfort food for me for decades. I ran the classic “92 in the Shade” adventure from the HardWired sourcebook as we rolled from 2019 to 2020. We were in the mean streets of Cyberpunk Key West as the Cyberpunk 2020 RPG transitioned from being the RPG of the Dark Future to being the RPG of the Dark Present.
Maybe next year I’ll run it again as it becomes the RPG of dark alt-history.
Happy New Year everybody, thanks for making this possible.