Tags
AD&D1e, Dungeon, Dungeons & Dragons, Expedition to the Barrier Peaks, Fantasy, Maps, OSR, RPG, Science Fiction, Space Ship
In these remakes of the Expedition to the Barrier Peaks maps, Deck II (and later Deck V) are the decks where my style shines through a bit. These decks (or ‘tween decks) have large inaccessible areas of machinery, hull, structural supports, power storage, and all the infrastructure that keeps the other decks operational.
The original map of Deck II is best remembered as the level that has Gary Gygax’s initials drawn into the bulkheads & machinery of the level. I was unable to resist doing something similar with my remake…
As with Deck I, the numbered encounter areas are the same as they appear in the original module, just juggled around to fit the new structure of the level. The hole in the floor on the upper left links into Deck III (and is also indicated on that deck plan for ease of reference in play).
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Loving this series of maps. Going to a smaller hull design was the right move I think.
There are two levels where it causes problems. Level IV loses the access passages around the garden and all the burrows are now between IV and V.
Level VI is actually pretty solidly packed, and I had some issues getting it to work.
Those could have been solved by taking advantage of the height and making those levels larger: Between level III and IV you have 85′ of height and between IV and VI you have 100′, even a gentle slope could get you a decent amount of space for the more open garden and recreation decks.
I see what you did there.. 😉
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