Tags
A New Campaign, Cavern, Caverns, Commercial Maps, Dungeon, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, OSR, RPG, Shrine, Tower
When travelling through the badlands to the City of Copper Bowls, a distant tower can be seen looking down over the caravan road. While no caravan traffic leads from the road to the old tower, with a bit of looking a foot path can be found that sees infrequent use.
Kabrel’s Tower sits quietly on a stone outcrop looking over a small stagnant pond that collects rainwater from the area. The tower isn’t much – thirty feet tall with a peaked roof. From the second floor you can look over the local area down past the caravan trail and with keen eyes even make out the rose crystal henge to the west.
Beneath the tower are some storage spaces, quarters, and deeper caves eventually leading to a deep chamber where an altar looks out over a flooded cavern surrounded by statues of four warriors of the great mutator.
This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 500 amazingly generous people have come together to fund the site and these maps, making them free for your use.
Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”).
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New patron. I’m running a Pathfinder 2e game, and the players (level 2 currently) just discovered a trapdoor beneath an abandoned wizards tower. I think I’ll use this as the first set of levels beneath the tower. They will find clues in each of the squarish rooms, and a final clue at the star in the hallway (lower left). In the final room they will see four statues and a crown, scepter, ring, and sword on the altar. The clues will tell them which item goes with which statue. If they get it wrong (depending upon which ones are in the wrong place), they will get flooded, telekinetic projectile of rocks, electricity, or a fireball. Once they get it right, a portal/doorway/something to get them to the next set of level. (They will have already gotten a prophecy about a crown, scepter, and ring.)
Awesome!