Tags
AD&D1e, Dungeon, Dungeons & Dragons, Expedition to the Barrier Peaks, Fantasy, Maps, OSR, RPG, Science Fiction, Space Ship
This month we are closing out the set of remakes of the Expedition to the Barrier Peaks maps with the release of the entertainment deck, Deck VI. This is the deck that delayed the release of these redraws time and time again. I’ve redrawn this deck at least a dozen times and haven’t really been happy with any of them.
In short, this is the one deck in the set where I REALLY prefer the original design. This deck would probably work best redrawn with the Theater and the Auditorium combined into a single space used for both, but in playtesting that really cramped the style of the famous Mind Flayer that lives on this level.
As with the other redrawn decks, the numbered encounter areas are the same as they appear in the original module, just juggled around to fit the new structure of the level.
I’ve had requests for “player maps” of these deck plans – I figure that would mean removing all the numbered tags, but should it also involve removing the descriptive tags (swimming pool, gymnasium, etc), and should I remove the colour-coded door tags and replace them with a generic door marker?
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
>>”I’ve had requests for “player maps” of these deck plans – I figure that would mean removing all the numbered tags, but should it also involve removing the descriptive tags (swimming pool, gymnasium, etc), and should I remove the colour-coded door tags and replace them with a generic door marker?”
With so many groups forced into VTT gaming, this would be a good time for that type of map. DM plops it onto his workspace, and populates it from there… Quick and easy. No labels and numbers to edit out.
I agree with the above poster that a player map should have all tags removed incl door tags so it can be immediately used by a DM with no editing, which I would be very thankful and contribute to your patreon for!
If you think this level works better in the original, why not make the final level a circle with three drop points in the cargo bays instead of four as in the original? There’s nothing that says that spaceships need to have all decks the same size and the final deck being different works thematically to highlight it being the end. If I recall correctly, your original reason for consolidating the maps was that there was too many empty rooms and it took to long to get through, but since the final level is mainly a couple big rooms where size doesn’t really affect play time I think leaving this one a circle would work fine. Just my two cents! Really thankful for all the work you’ve done making these maps!
Thirding that would be incredibly handy. I got the Goodman Games hardback for Xmas and I’m jonesing to run it online, and having player maps of these would be super-useful.
Yes, remove all descriptors including required card color (but can keep the room numbers).
This is great!!! Much appreciated!