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Follow-up from Friday’s post, here’s the second proof of concept for the InstaDyson Photoshop Mapping System.
This is working pretty much exactly how I want it to. Now it is time to create some new patterns so there will be multiple selections of hatching / fills and floor grids to choose from.
Once I have a good selection of these done (definitely before the end of May), I’ll be releasing them all to my Patreon supporters along with a tutorial on how I used them in Photoshop to do this.
The video above was sped up 6 times or so, and the map (shown above) was produced in just over 7 minutes in Photoshop.
That is just amazing. I love it when technology can actually make things simpler for once. Looking forward to playing with it so I can see how much easier you make it look…
Reblogged this on DDOCentral.
Is there any way you could release this for GIMP as well as Photoshop? THAT, I’d be willing to pay handsomely for.
I’ll be releasing the graphics that I use as patterns as well as the patterns themselves. I haven’t used GIMP in years (a few years of using it taught me to hate it), but if you can do patterned stroke layer styles, then it’ll work.
Does anyone know if the same technique would work with Pixelmator rather than Photoshop? Thanks!