Follow-up from Friday’s post, here’s the second proof of concept for the InstaDyson Photoshop Mapping System.
This is working pretty much exactly how I want it to. Now it is time to create some new patterns so there will be multiple selections of hatching / fills and floor grids to choose from.
Once I have a good selection of these done (definitely before the end of May), I’ll be releasing them all to my Patreon supporters along with a tutorial on how I used them in Photoshop to do this.
The video above was sped up 6 times or so, and the map (shown above) was produced in just over 7 minutes in Photoshop.
Matt J Carlson said:
That is just amazing. I love it when technology can actually make things simpler for once. Looking forward to playing with it so I can see how much easier you make it look…
Reblogged this on DDOCentral.
Joshua Eaves said:
Is there any way you could release this for GIMP as well as Photoshop? THAT, I’d be willing to pay handsomely for.
Dyson Logos said:
I’ll be releasing the graphics that I use as patterns as well as the patterns themselves. I haven’t used GIMP in years (a few years of using it taught me to hate it), but if you can do patterned stroke layer styles, then it’ll work.
Philip Hodder said:
Does anyone know if the same technique would work with Pixelmator rather than Photoshop? Thanks!