Tags
Crypts, Dungeon, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, Megadungeon, Tombs, Winter Tombs
Multiple tombs are cut into the black desert stone here, looked over by the crumbling ruins of a hilltop temple dedicated to ushering the souls of the dead to their final destination. The whole tomb complex was abandoned by the Zorisz Sorcerer-Priests in favour of the massive pyramid tombs that they summoned forth by the city of Zorisz itself. Since then, these tombs and crypts have been ravaged by time and ghouls alike.
More recently, the ghoul passages have been invaded by wererats, generally holding to the southern areas where they have access to the mushroom caverns for food (although a few rogue ratfolk subsist on the rotting flesh of the ghouls themselves).
The ancient tombs, crypts, and passages abut on an underground river and small lake, meant to symbolize the passage of the soul to the underworld. Beyond these waters the structures take on another tone that will be explored in the next two maps in the series.
This map was drawn at 6 squares per inch and 1200dpi (so 200 pixels / square). If you are using a VTT, you want to shrink it to 140 pixels per square for 10′ squares, or 70 pixels per square for 5′ squares.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
Any chance of you doing the lower and city levels of your Jakalla project at all, or are you done with that now? Not sure why, but this kinda reminds me of what I imagine the lower levels of Jakalla would look like a little.
I do plan to get back to My Private Jakalla in time, yes.
Excellent news, thank you!
I’m guessing there’s no timetable on that, just when you feel like stepping back into the megabreach?
I also want to say thanks for keeping the EPT torch alight, there aren’t that many new resources these days, so every one counts, especially when they’re of such amazing quality.
That’s a beautiful map. Makes me want to game again.
Reblogged this on DDOCentral.
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