Dungeon, Dungeons & Dragons, Fantasy, Labyrinth Lord, Maps, Maze, OSR, RPG, Undead
There is gold in the maze – it litters the floor and you can just pick up coin after coin as you run through the halls.
And you will run – because the maze is haunted by three fierce and jealous specters (and a fourth slightly less fierce spectre). At four points in the maze there are fonts of holy oil, each containing a small amount that can temporarily enchant a weapon to deal with these spectres.
In the centre of the structure is a single large chamber where the corpses of spectres still rest. While the spectres are bound to this room in their way (when destroyed by holy weapons they reform here), they are not bound to the corpses any longer, and misguided attempts to disrupt the spectres by despoiling the corpses only lead to being trapped in the room where they form.
I was a Pac Man fan back in the 80s, and around the time the OSR first got on my radar Pac Man Championship Edition was my jam. It is nice to smoosh the two together here. Also, if you haven’t checked out Championship Edition, it still holds up pretty well after 12 years.
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!
I guessed it!
Funny, you could keep going with more levels as Ms. Pac-Man has four levels, Super Pac-Man has doors with keys, …I see there were a bunch of sequels.
I can hear the music and the wocka-wocka-wocka.
Reblogged this on DDOCentral.
Karel Hynek Macha said:
This is hilarious! I can just imagine the mapping player’s face at the moment they realize it’s a Pac-Man map.
I have a yellowed paperback from 1981 called How to Master the Video Games in which the reader is advised to learn “The Pattern” by which the player can slip between the ghosts’ programmed routes and never get eaten. It fills me with awe to imagine the extremely persistent kids who fed a fortune in quarters down the slots to figure out “The Pattern” in the first place.